Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8204503" data-attributes="member: 6801228"><p>You are ignoring the entire point. I used standard array and no feats to simplify it. Removing variables to show the point. </p><p></p><p>You say everyone is equal by level 12? Actually read those stats I put out. </p><p></p><p>Rock Gnome Wizard -> <strong>str 8</strong> / dex 10 / <strong>con 18</strong> / int 20 / wis 13 / cha 12</p><p>Half Orc Wizard -> <strong>str 10</strong> / dex 10 / <strong>con 16</strong> / int 20 / wis 13 / cha 12</p><p></p><p>They aren't equal, the Rock Gnome has gotten tougher. Something that is useful for them as a wizard, as it increases their low hp and their concentration saves. And the Orc is stronger... something utterly useless since they are still likely weaker than the cleric or the fighter, and a +0 is pitiful. Anything requiring strength at this point is going to be done by spells. </p><p></p><p>When do they actually end up equal? Level 19. </p><p></p><p>Rock Gnome Wizard -> str 10 / dex 10 / con 20 / int 20 / wis 13 / cha 12</p><p>Half Orc Wizard -> str 10 / dex 10 / con 20 / int 20 / wis 13 / cha 12</p><p></p><p>So, since you like declaring what the argument is "really" about, here is a take from me. </p><p></p><p>It is really about making sure Half-Orc wizards are punished by being behind in every stat important to a wizard until 19th level versus letting them start equal and building their character to differentiate themselves via options instead of simply being behind.</p><p></p><p></p><p></p><p>The fact that you are apologizing now, after this is the fourth time I've brought this up? Maybe I'm letting my personal life get to me, but that doesn't feel true and honest to me. </p><p></p><p>Granted, I'm in a bad spot in my personal life, with lots of BS and betrayals going on, so that could entirely be me, but I've brought this up repeatedly to you and it seems you missed it every other time. </p><p></p><p>And, as I said, I'm leery about adding more traits. I'd like to, there are some cool ideas I've seen, but I am worried about increasing the power level of the races. I think doing so would have to be carefully thought out. For example, I saw an ability for Elven characters which would allow them to make a reaction 5ft move when attacked or targeted by a spell, potentially getting them out of the way of the attack. That is cool, but a reaction "cancel melee attacks" is immensely powerful and would probably be inappropriate outside of very high level characters. </p><p></p><p>Could be a place for variant options though. 4e had "paragon paths" that were related to make each race more unique to its race, things like giving Dragonborn fear and wings, dwarves that took on mountain qualities, ect. An Optional Rule set for allowing 11+ level characters to gain more "racial powers" could balance them out by level gating this stuff. You need to be an 18th level elf before you can start dodging melee attacks as a reaction, and then a 11th level Genasi could become Dual Souled. That is a system I'd get behind.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8204503, member: 6801228"] You are ignoring the entire point. I used standard array and no feats to simplify it. Removing variables to show the point. You say everyone is equal by level 12? Actually read those stats I put out. Rock Gnome Wizard -> [B]str 8[/B] / dex 10 / [B]con 18[/B] / int 20 / wis 13 / cha 12 Half Orc Wizard -> [B]str 10[/B] / dex 10 / [B]con 16[/B] / int 20 / wis 13 / cha 12 They aren't equal, the Rock Gnome has gotten tougher. Something that is useful for them as a wizard, as it increases their low hp and their concentration saves. And the Orc is stronger... something utterly useless since they are still likely weaker than the cleric or the fighter, and a +0 is pitiful. Anything requiring strength at this point is going to be done by spells. When do they actually end up equal? Level 19. Rock Gnome Wizard -> str 10 / dex 10 / con 20 / int 20 / wis 13 / cha 12 Half Orc Wizard -> str 10 / dex 10 / con 20 / int 20 / wis 13 / cha 12 So, since you like declaring what the argument is "really" about, here is a take from me. It is really about making sure Half-Orc wizards are punished by being behind in every stat important to a wizard until 19th level versus letting them start equal and building their character to differentiate themselves via options instead of simply being behind. The fact that you are apologizing now, after this is the fourth time I've brought this up? Maybe I'm letting my personal life get to me, but that doesn't feel true and honest to me. Granted, I'm in a bad spot in my personal life, with lots of BS and betrayals going on, so that could entirely be me, but I've brought this up repeatedly to you and it seems you missed it every other time. And, as I said, I'm leery about adding more traits. I'd like to, there are some cool ideas I've seen, but I am worried about increasing the power level of the races. I think doing so would have to be carefully thought out. For example, I saw an ability for Elven characters which would allow them to make a reaction 5ft move when attacked or targeted by a spell, potentially getting them out of the way of the attack. That is cool, but a reaction "cancel melee attacks" is immensely powerful and would probably be inappropriate outside of very high level characters. Could be a place for variant options though. 4e had "paragon paths" that were related to make each race more unique to its race, things like giving Dragonborn fear and wings, dwarves that took on mountain qualities, ect. An Optional Rule set for allowing 11+ level characters to gain more "racial powers" could balance them out by level gating this stuff. You need to be an 18th level elf before you can start dodging melee attacks as a reaction, and then a 11th level Genasi could become Dual Souled. That is a system I'd get behind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top