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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8206854" data-attributes="member: 6801228"><p>First of all, you are trying to prove a similarity. I am trying to prove a difference. </p><p></p><p>By pointing out the differences, I am proving that a difference exists. By dismissing those differences, as you have done repeatedly, you are making it seem like you don't really care what evidence I supply. </p><p></p><p>For example, if I go ahead and tell you that despite Hobgoblins in the DMG getting no modifiers, and the Hobgoblins in Volo's getting a +2 Con, +1 Int, that the stat array for the Hobgoblin in the MM is 13 / 12 / 12 / 10 / 10 / 9, making it so that their highest stat is strength and their second is either dex or con, and int wasn't a consideration, you will tell me that doesn't matter, because all that means is that the Designers redesigned.</p><p></p><p>And if I then look to the book where the designers redesigned the race, and I note that not only are their stats pretty wild (The wizard does get high INT and CON, shocking, but they also still have a 13 str, 12 dex, 13 wis, and 11 cha, giving them bonuses across the board, and the Monk has their highest stats as Con and Dex with an even higher 14 str, a 14 int, 15 wisdom, and 11 cha) then you will tell me that that is fairly meaningless actually because the NPC stats could have been anything and they could have added those race defining ASIs anyways. </p><p></p><p>And if I point out that Hobgoblins get Martial Training, allowing them to use two martial weapons and light armor, a feat half applied to the wizard who gets light armor, but that both the Monk and the Wizard are using inferior weapons, for no reason, you'll just tell me I'm focusing too much on the differences (which, pointing out the differences is kind of my point) and not the similarities... like them having darkvision? I mean I guess the wizard has a high intelligence, that proves... they wanted it to be a wizard? </p><p></p><p></p><p>I mean, what similarities are there? Darkvision, They can speak Goblin. They have a base speed of 30 ft (sort of, the monk is breaking all sorts of logic the more I look at it), the wizard can wear light armor. </p><p></p><p>You know who else can wear light armor, has darkvision, and can move 30 ft? Orcs. Gnolls. Bugbears. Chitines. Darklings. Kobolds. </p><p></p><p>So, the only similarities I can find, are the things they share in common with... most other humanoids. Heck, Darkvision and 30 ft movement is standard. So, where are these similarities that let us know "oh, these are hobgoblins, not something else"?</p><p></p><p></p><p></p><p></p><p>Sure, there are lots of cats. </p><p></p><p>But if you are trying to encompass the Smilodon, the house cat, the Lynx, the lion, the Cheetah, the caracal and the tiger in one group, it is a bit harder to give them two precise stats that exemplify them. </p><p></p><p>And remember, we are talking about the Kreen as the group I gave for that example, a set of insectoid races that are bred for various traits, from being psionic master minds, fleet footed warriors or massive juggernauts. Yes, they might be able to treat them like shifters and just make the entire group subraces, but since they've indicated they are moving away from static ASIs it makes just as much sense to just let that genetic diversity apply as a floating ASI.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8206854, member: 6801228"] First of all, you are trying to prove a similarity. I am trying to prove a difference. By pointing out the differences, I am proving that a difference exists. By dismissing those differences, as you have done repeatedly, you are making it seem like you don't really care what evidence I supply. For example, if I go ahead and tell you that despite Hobgoblins in the DMG getting no modifiers, and the Hobgoblins in Volo's getting a +2 Con, +1 Int, that the stat array for the Hobgoblin in the MM is 13 / 12 / 12 / 10 / 10 / 9, making it so that their highest stat is strength and their second is either dex or con, and int wasn't a consideration, you will tell me that doesn't matter, because all that means is that the Designers redesigned. And if I then look to the book where the designers redesigned the race, and I note that not only are their stats pretty wild (The wizard does get high INT and CON, shocking, but they also still have a 13 str, 12 dex, 13 wis, and 11 cha, giving them bonuses across the board, and the Monk has their highest stats as Con and Dex with an even higher 14 str, a 14 int, 15 wisdom, and 11 cha) then you will tell me that that is fairly meaningless actually because the NPC stats could have been anything and they could have added those race defining ASIs anyways. And if I point out that Hobgoblins get Martial Training, allowing them to use two martial weapons and light armor, a feat half applied to the wizard who gets light armor, but that both the Monk and the Wizard are using inferior weapons, for no reason, you'll just tell me I'm focusing too much on the differences (which, pointing out the differences is kind of my point) and not the similarities... like them having darkvision? I mean I guess the wizard has a high intelligence, that proves... they wanted it to be a wizard? I mean, what similarities are there? Darkvision, They can speak Goblin. They have a base speed of 30 ft (sort of, the monk is breaking all sorts of logic the more I look at it), the wizard can wear light armor. You know who else can wear light armor, has darkvision, and can move 30 ft? Orcs. Gnolls. Bugbears. Chitines. Darklings. Kobolds. So, the only similarities I can find, are the things they share in common with... most other humanoids. Heck, Darkvision and 30 ft movement is standard. So, where are these similarities that let us know "oh, these are hobgoblins, not something else"? Sure, there are lots of cats. But if you are trying to encompass the Smilodon, the house cat, the Lynx, the lion, the Cheetah, the caracal and the tiger in one group, it is a bit harder to give them two precise stats that exemplify them. And remember, we are talking about the Kreen as the group I gave for that example, a set of insectoid races that are bred for various traits, from being psionic master minds, fleet footed warriors or massive juggernauts. Yes, they might be able to treat them like shifters and just make the entire group subraces, but since they've indicated they are moving away from static ASIs it makes just as much sense to just let that genetic diversity apply as a floating ASI. [/QUOTE]
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