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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scribe" data-source="post: 8207727" data-attributes="member: 6807152"><p>No worries! Assumption would be Standard Array + ASI, if doing it via rolls, I would have to implement caps.</p><p></p><p>First I would start with spreading ASI out. I would not have it tied 100% to lineage, as I have shown a few times. Then I would apply a cap based on Size. Small would not be able to get to the 20 Cap on Strength, and would instead get something to reflect a benefit of being Small. Small = Str Cap of 18. (Unless Barbarian, then they would get that +4 bonus at the end, and end up at 22.)</p><p></p><p>Second, I would have the cap shift based on a lineages 'Primary Attribute'. So Half-Orc could 'naturally' get to 22 Strength, while a Dwarf could naturally get to 22 Con, a Gnome could get to 22 Int, and so on.</p><p></p><p>Standard Cap's on Attributes would remain at 20.</p><p></p><p>So far we are not punishing anyone at level 1, and we keep the lineages distinct.</p><p></p><p>Third, if we are bringing in the Monster Lineages, I would look into penalties or caps on creation to break up the wall of "+2/+1 Str/Con" lineages. Just go back to either the DMG, or 3.5 to pull from there. I dont think we would need a penalty, if we had a cap 'Your Orc may not be above 14 int at Level 1'</p><p></p><p>But I think we may not even need to go that far.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8207727, member: 6807152"] No worries! Assumption would be Standard Array + ASI, if doing it via rolls, I would have to implement caps. First I would start with spreading ASI out. I would not have it tied 100% to lineage, as I have shown a few times. Then I would apply a cap based on Size. Small would not be able to get to the 20 Cap on Strength, and would instead get something to reflect a benefit of being Small. Small = Str Cap of 18. (Unless Barbarian, then they would get that +4 bonus at the end, and end up at 22.) Second, I would have the cap shift based on a lineages 'Primary Attribute'. So Half-Orc could 'naturally' get to 22 Strength, while a Dwarf could naturally get to 22 Con, a Gnome could get to 22 Int, and so on. Standard Cap's on Attributes would remain at 20. So far we are not punishing anyone at level 1, and we keep the lineages distinct. Third, if we are bringing in the Monster Lineages, I would look into penalties or caps on creation to break up the wall of "+2/+1 Str/Con" lineages. Just go back to either the DMG, or 3.5 to pull from there. I dont think we would need a penalty, if we had a cap 'Your Orc may not be above 14 int at Level 1' But I think we may not even need to go that far. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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