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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Chaosmancer" data-source="post: 8208192" data-attributes="member: 6801228"><p>They offered you a way to take the <strong><u>only existing racial traits in the game</u></strong> and apply them to the NPCs. </p><p></p><p>Then, in 2016, they had new racial traits for existing creatures that were <strong>different </strong>than their previous appearances. And, that was the first major expansion of racial traits and options in the game. </p><p></p><p>So, no, I don't think there is a major coincidence between there being zero printed monsters for human, elf, dwarf, halfling, gnome, dragonborn, half-orc and half-elf races, and there only being one version of those racial traits for siuch beings in the game, when the game was launched. And when we DID get NPC monster statblocks, and PC options for a race... they were different.</p><p></p><p></p><p></p><p>In terms of design, you can't design something two different ways from the ground up, that simply doesn't work. </p><p></p><p>Now, they might offer a quick build side bar, but that isn't designing the lineage "the old way" that is offering build advice. It terms of design, there is a new way, and that is what is being supported. And any argument for not following the new design paradigm because some people don't like it ignores the fact that there are people who do like the new paradigm.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8208192, member: 6801228"] They offered you a way to take the [B][U]only existing racial traits in the game[/U][/B] and apply them to the NPCs. Then, in 2016, they had new racial traits for existing creatures that were [B]different [/B]than their previous appearances. And, that was the first major expansion of racial traits and options in the game. So, no, I don't think there is a major coincidence between there being zero printed monsters for human, elf, dwarf, halfling, gnome, dragonborn, half-orc and half-elf races, and there only being one version of those racial traits for siuch beings in the game, when the game was launched. And when we DID get NPC monster statblocks, and PC options for a race... they were different. In terms of design, you can't design something two different ways from the ground up, that simply doesn't work. Now, they might offer a quick build side bar, but that isn't designing the lineage "the old way" that is offering build advice. It terms of design, there is a new way, and that is what is being supported. And any argument for not following the new design paradigm because some people don't like it ignores the fact that there are people who do like the new paradigm. [/QUOTE]
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