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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Bacon Bits" data-source="post: 8209906" data-attributes="member: 6777737"><p>I'm not sure what the foundation here is. Are you accusing WotC of hypocrisy? Of reneging? How do you know they aren't just saying, "Hey we don't like how this is working out, so we're throwing it out going forward." Regardless of your opinion on these specific race rules... why couldn't a designer do that?</p><p></p><p>We're beyond 3e at this point. We've kind of established that forcing PCs and NPCs use identical rules is more of a crutch and a PITA than anything. In 3e it gave us mechanics that were super time consuming for the DM. Now they're saying that the PC race stats are too narrow to represent the cultures, ancestries, heritages, or whatever that players or DMs apparently want to explore or portray. It feels like an extension of a lesson we have already learned. Using the same rules for PCs and NPCs feels like it's <em>convenient</em> and <em>expedient</em>, not like something that should restrict what you do. NPCs get different class-like abilities, right? Why is it so bad if they get different race abilities? And if it is bad, why do DMs get to play with Giants or Manticores or Mind Flayers? I guess I just don't understand.</p><p></p><p>It just feels like you're shouting, "They promised things wouldn't change!" and all I can think is, "They did? Whatever would they want to do that for?" The rules need to reflect the game that people want to play, so they should tend towards being reactive to those demands, not restrictive.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8209906, member: 6777737"] I'm not sure what the foundation here is. Are you accusing WotC of hypocrisy? Of reneging? How do you know they aren't just saying, "Hey we don't like how this is working out, so we're throwing it out going forward." Regardless of your opinion on these specific race rules... why couldn't a designer do that? We're beyond 3e at this point. We've kind of established that forcing PCs and NPCs use identical rules is more of a crutch and a PITA than anything. In 3e it gave us mechanics that were super time consuming for the DM. Now they're saying that the PC race stats are too narrow to represent the cultures, ancestries, heritages, or whatever that players or DMs apparently want to explore or portray. It feels like an extension of a lesson we have already learned. Using the same rules for PCs and NPCs feels like it's [I]convenient[/I] and [I]expedient[/I], not like something that should restrict what you do. NPCs get different class-like abilities, right? Why is it so bad if they get different race abilities? And if it is bad, why do DMs get to play with Giants or Manticores or Mind Flayers? I guess I just don't understand. It just feels like you're shouting, "They promised things wouldn't change!" and all I can think is, "They did? Whatever would they want to do that for?" The rules need to reflect the game that people want to play, so they should tend towards being reactive to those demands, not restrictive. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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