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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="JEB" data-source="post: 8211047" data-attributes="member: 10148"><p>Actually, now I kind of want to do a comparison and figure out what baseline racial traits were common to the species generally, vs. "PC exclusive", vs. "NPC exclusive". Could be illuminating. But that's probably something for another thread.</p><p></p><p></p><p>The way I'd go about it for a 5.5E or a 6E would be to take the existing "subraces" and make them "cultures", and shuffle around the current traits accordingly so they're either on the species side (for stuff that really is part of the genetic baseline, emphasizing physical traits) or the culture side (for learned stuff, emphasizing but not exclusively mental traits).</p><p></p><p>I'd also require every core race to have at least two cultures. (And I might retire the half-elf or half-orc from the core, with regular orc replacing the latter.)</p><p></p><p>(This might be similar to how <em>Ancestry and Culture</em> handled it, but I haven't actually read it yet.)</p><p></p><p></p><p>Yeah, that's one of the big questions they'll need to address whenever they revise the core races for the new paradigm. (I assume at least theoretical discussions have already happened, since this is a company full of game designers.) I suppose you could make the variant human the default human, but that requires making feats no longer optional, which changes some assumptions of the base game.</p></blockquote><p></p>
[QUOTE="JEB, post: 8211047, member: 10148"] Actually, now I kind of want to do a comparison and figure out what baseline racial traits were common to the species generally, vs. "PC exclusive", vs. "NPC exclusive". Could be illuminating. But that's probably something for another thread. The way I'd go about it for a 5.5E or a 6E would be to take the existing "subraces" and make them "cultures", and shuffle around the current traits accordingly so they're either on the species side (for stuff that really is part of the genetic baseline, emphasizing physical traits) or the culture side (for learned stuff, emphasizing but not exclusively mental traits). I'd also require every core race to have at least two cultures. (And I might retire the half-elf or half-orc from the core, with regular orc replacing the latter.) (This might be similar to how [I]Ancestry and Culture[/I] handled it, but I haven't actually read it yet.) Yeah, that's one of the big questions they'll need to address whenever they revise the core races for the new paradigm. (I assume at least theoretical discussions have already happened, since this is a company full of game designers.) I suppose you could make the variant human the default human, but that requires making feats no longer optional, which changes some assumptions of the base game. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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