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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="MGibster" data-source="post: 8212890" data-attributes="member: 4534"><p>Maybe? There are a lot of different ways you could do it. I've got my own setting that, like Greek mythology, pretty much every playable race shares a similar culture, worships the same gods, speak the same language, etc., etc. I've got another idea where the elves will be all from the same place, a high fantasy medieval kingdom, but they're going to be the antagonist of the series with the PCs being from more of an early modern European setting. You could also have a setting where Drow have a culture, Wood Elves have their culture, and High Elves are still different. In Al-Qadim from 2nd edition, the races largely shared the same culture with people being separated into city dwellers and nomads. </p><p></p><p></p><p>Sure. And it makes sense for the designers of the setting to make their decisions based on what they're trying to accomplish.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8212890, member: 4534"] Maybe? There are a lot of different ways you could do it. I've got my own setting that, like Greek mythology, pretty much every playable race shares a similar culture, worships the same gods, speak the same language, etc., etc. I've got another idea where the elves will be all from the same place, a high fantasy medieval kingdom, but they're going to be the antagonist of the series with the PCs being from more of an early modern European setting. You could also have a setting where Drow have a culture, Wood Elves have their culture, and High Elves are still different. In Al-Qadim from 2nd edition, the races largely shared the same culture with people being separated into city dwellers and nomads. Sure. And it makes sense for the designers of the setting to make their decisions based on what they're trying to accomplish. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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