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Unearthed Arcana: "Greyhawk" Initiative
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<blockquote data-quote="OB1" data-source="post: 7719674" data-attributes="member: 6796241"><p>Agree with your reasoning on ranged vs. melee and in general think that people are putting way to much emphasis on the importance of going early in a round (winning initiative does not equal winning combat). Also, I love the idea that if you think the dragon is going to breathe this round or the wizard unleash a fireball, you might be best off only rolling a d6 for movement to find some cover early in the round. All that said, I'd say if your weapon has the loading property you must roll a d6 if you need to load it that round.</p><p></p><p>I think you just convinced me that bonus actions should be a bonus. As in you don't have to roll anything extra to activate them since they are a bonus. Makes things way simpler and keeps fast classes (monk, rogue) fast.</p><p></p><p>I'd say with your spell casting variant that you can cast anything under the die you roll, but I'm not sure I like the granularity of it so I'll probably stick with a d10. I do like using the weapon die, however as it gives a tactical reason to use lower d weapons, especially for a rogue.</p></blockquote><p></p>
[QUOTE="OB1, post: 7719674, member: 6796241"] Agree with your reasoning on ranged vs. melee and in general think that people are putting way to much emphasis on the importance of going early in a round (winning initiative does not equal winning combat). Also, I love the idea that if you think the dragon is going to breathe this round or the wizard unleash a fireball, you might be best off only rolling a d6 for movement to find some cover early in the round. All that said, I'd say if your weapon has the loading property you must roll a d6 if you need to load it that round. I think you just convinced me that bonus actions should be a bonus. As in you don't have to roll anything extra to activate them since they are a bonus. Makes things way simpler and keeps fast classes (monk, rogue) fast. I'd say with your spell casting variant that you can cast anything under the die you roll, but I'm not sure I like the granularity of it so I'll probably stick with a d10. I do like using the weapon die, however as it gives a tactical reason to use lower d weapons, especially for a rogue. [/QUOTE]
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