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Unearthed Arcana: "Greyhawk" Initiative
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<blockquote data-quote="Lord Twig" data-source="post: 7719820" data-attributes="member: 31754"><p>1.) So you are talking about a Rogue/Monk multiclass. And I don't see a problem with them not stacking. Your Rogue/Monk can Shadow Step and hide just fine. He just has to use a Standard Action to hide. A standard Rogue can attack, disengage and move, but not hide. Why should your Rogue/Monk be able to attack, teleport away and hide?</p><p></p><p>But if you really want to allow it you can just say that Shadow Step allows an automatic Hide roll after the teleport. Done.*</p><p></p><p>2.) This is a problem with not allowing Standard Actions to be swapped for Bonus Actions. Which I have never understood and I know many people house rule.</p><p></p><p>So there you go. A way to improve the current system. And once again the problem is not Bonus Actions themselves, but just a rule that interacts with it.</p><p></p><p>*Edit: Actually I like this idea so much I would replace the "attack with advantage" bonus with an automatic Hide. If you succeed on the hide you could attack with advantage anyway and it is more flavorful. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7719820, member: 31754"] 1.) So you are talking about a Rogue/Monk multiclass. And I don't see a problem with them not stacking. Your Rogue/Monk can Shadow Step and hide just fine. He just has to use a Standard Action to hide. A standard Rogue can attack, disengage and move, but not hide. Why should your Rogue/Monk be able to attack, teleport away and hide? But if you really want to allow it you can just say that Shadow Step allows an automatic Hide roll after the teleport. Done.* 2.) This is a problem with not allowing Standard Actions to be swapped for Bonus Actions. Which I have never understood and I know many people house rule. So there you go. A way to improve the current system. And once again the problem is not Bonus Actions themselves, but just a rule that interacts with it. *Edit: Actually I like this idea so much I would replace the "attack with advantage" bonus with an automatic Hide. If you succeed on the hide you could attack with advantage anyway and it is more flavorful. :) [/QUOTE]
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