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Unearthed Arcana: Honor
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5702662" data-attributes="member: 82106"><p>Well, I'll just say that your concept of good game design is very different from mine. Exception based design is good because it does exactly what I'm talking about. There is a simple general rule that everyone uses. When necessary or convenient an exception can exist for one narrow application of that rule. This is an elegant use of parsimony. </p><p></p><p></p><p></p><p>Originality doesn't come from game mechanics. That is you CAN (at least in theory) have original game mechanics, but that isn't what mechanics are about. Mechanics are about making a game that functions well, is as simple as practical to attain its ends, and supports the important attributes of the game, which are the ones where the fun comes from. </p><p></p><p>The thing with 'no RP in my mechanics' is that yes, it is an ideal, but it is also too limiting a concept. There are simply things you can't do without some degree of judgment being involved, and something like Honor is exactly one of those things. Notice how this whole subsystem is not only just an option for the DM to use in the first place, but is also optional for the player to participate in as well. Don't want to mess with this kind of thing, don't use it. </p><p></p><p>If you can suggest some kind of mechanics which would be objective and workable and still accomplish the goal of making honor a significant aspect of the character, then by all means suggest away, I'm listening. IMHO there is no way to do that, but I would honestly be happy to be proven wrong.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5702662, member: 82106"] Well, I'll just say that your concept of good game design is very different from mine. Exception based design is good because it does exactly what I'm talking about. There is a simple general rule that everyone uses. When necessary or convenient an exception can exist for one narrow application of that rule. This is an elegant use of parsimony. Originality doesn't come from game mechanics. That is you CAN (at least in theory) have original game mechanics, but that isn't what mechanics are about. Mechanics are about making a game that functions well, is as simple as practical to attain its ends, and supports the important attributes of the game, which are the ones where the fun comes from. The thing with 'no RP in my mechanics' is that yes, it is an ideal, but it is also too limiting a concept. There are simply things you can't do without some degree of judgment being involved, and something like Honor is exactly one of those things. Notice how this whole subsystem is not only just an option for the DM to use in the first place, but is also optional for the player to participate in as well. Don't want to mess with this kind of thing, don't use it. If you can suggest some kind of mechanics which would be objective and workable and still accomplish the goal of making honor a significant aspect of the character, then by all means suggest away, I'm listening. IMHO there is no way to do that, but I would honestly be happy to be proven wrong. [/QUOTE]
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Unearthed Arcana: Honor
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