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[Unearthed Arcana] How many Optional Rules have you Incorporated?
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<blockquote data-quote="Nellisir" data-source="post: 1651589" data-attributes="member: 70"><p>Essentially, yes. And giving wizards spontaneous casting, as per the sidebar on page ... something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>(Needless to say, balance questions are giving me a hiccups -- both classes are mutating into something far beyond their original specs. It is fun, though.)</p><p></p><p>I'm creating path lists for the sorcerer using spells from non-core material. Spells are comparable in power to core spells, but generally more distinctive. I'm hoping it'll make the sorcerers feel a little less generic.</p><p></p><p>In the original concept, sorcerers were linked to one path by birth, and a second by choice. My current dilemmas revolves around how many spells should the sorcerer know, should those spells include her path spells, how many spells should she be able to cast, and should she gain bonus castings using her path spells?</p><p></p><p>Secondarily, does spontaneous casting of prepared spells by the wizard erode too much of the sorcerer's distinctiveness (even with the battle sorcerer changeover), and would making all wizards specialists even things out? That's not a solution I'm wild about, btw.</p><p></p><p>Sorcerer changes (so far)</p><p>- d8 hp</p><p>- BAB as cleric</p><p>- Improved weapon selection</p><p>- Light armor allowed</p><p>- Arcane Armor (light) bonus feat (-15% spell failure penalty in light armor)</p><p>- bonus spells from paths.</p><p>- Metamagic mastery (using the 3x/day spontaneous metamagic UA variant, sorcerers get a +1 bonus to viable spell levels)</p><p>- pruned spell list</p><p></p><p>(this sorcerer resembles a bard, but with poorer skills, saves, and armor-wearing capability, but better spells, familiars, and metamagic).</p><p></p><p>Wizard changes (so far)</p><p>- d6 hp (I upped alot of classes)</p><p>- spontaneous casting of prepared spells (or spontaneous casting of a favored school?)</p><p>- Improved Counterspell at 1st level</p><p>- Spontaneous <em>dispel magic</em> at 5th level</p><p>- Spontaneous <em>greater dispel</em> magic at 11th level</p><p></p><p>I dunno. I've been letting it all sit quietly for a little while, and working out divine classes instead. </p><p></p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1651589, member: 70"] Essentially, yes. And giving wizards spontaneous casting, as per the sidebar on page ... something. ;) (Needless to say, balance questions are giving me a hiccups -- both classes are mutating into something far beyond their original specs. It is fun, though.) I'm creating path lists for the sorcerer using spells from non-core material. Spells are comparable in power to core spells, but generally more distinctive. I'm hoping it'll make the sorcerers feel a little less generic. In the original concept, sorcerers were linked to one path by birth, and a second by choice. My current dilemmas revolves around how many spells should the sorcerer know, should those spells include her path spells, how many spells should she be able to cast, and should she gain bonus castings using her path spells? Secondarily, does spontaneous casting of prepared spells by the wizard erode too much of the sorcerer's distinctiveness (even with the battle sorcerer changeover), and would making all wizards specialists even things out? That's not a solution I'm wild about, btw. Sorcerer changes (so far) - d8 hp - BAB as cleric - Improved weapon selection - Light armor allowed - Arcane Armor (light) bonus feat (-15% spell failure penalty in light armor) - bonus spells from paths. - Metamagic mastery (using the 3x/day spontaneous metamagic UA variant, sorcerers get a +1 bonus to viable spell levels) - pruned spell list (this sorcerer resembles a bard, but with poorer skills, saves, and armor-wearing capability, but better spells, familiars, and metamagic). Wizard changes (so far) - d6 hp (I upped alot of classes) - spontaneous casting of prepared spells (or spontaneous casting of a favored school?) - Improved Counterspell at 1st level - Spontaneous [i]dispel magic[/i] at 5th level - Spontaneous [i]greater dispel[/i] magic at 11th level I dunno. I've been letting it all sit quietly for a little while, and working out divine classes instead. Cheers Nell. [/QUOTE]
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[Unearthed Arcana] How many Optional Rules have you Incorporated?
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