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Unearthed Arcana *hugs her copy*
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<blockquote data-quote="Particle_Man" data-source="post: 1380625" data-attributes="member: 892"><p>I love and want to use the injury rules and the generics (despite my rant in the Rules forum on the expert getting la shaft, which I will fix by adding 2 skill points/lvl and allowing all skills as class skills for it). The battle sorceror is cool too. But right away, I can't use that and just have the generics. So much to use! The racial paragons are interesting, but maybe more for NPC's. I dunno. Although a half-orc paragon that then takes orc paragon is going to get plenty strong, plenty quick! I did notice, with amusement, that the "Spot" skill was mostly a class skill for "monster" paragons, rather than "good guy core 7 races" paragons. I guess Spot is EEEEEEEEvil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I really like about UA is that it encourages me to look at what is there and go a step further. It is like having permission to use house rules, rather than stay by ye holy core books. Maybe that is just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Mabye it is the next step in evolution in ogl. Open Source Code encourages this. Maybe UA will encourage even more rules variations that get submitted to Dragon or published in other d20 compendiums of alternate rules, etc.</p><p></p><p>All in all, money well spent.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1380625, member: 892"] I love and want to use the injury rules and the generics (despite my rant in the Rules forum on the expert getting la shaft, which I will fix by adding 2 skill points/lvl and allowing all skills as class skills for it). The battle sorceror is cool too. But right away, I can't use that and just have the generics. So much to use! The racial paragons are interesting, but maybe more for NPC's. I dunno. Although a half-orc paragon that then takes orc paragon is going to get plenty strong, plenty quick! I did notice, with amusement, that the "Spot" skill was mostly a class skill for "monster" paragons, rather than "good guy core 7 races" paragons. I guess Spot is EEEEEEEEvil. :) What I really like about UA is that it encourages me to look at what is there and go a step further. It is like having permission to use house rules, rather than stay by ye holy core books. Maybe that is just me. :) Mabye it is the next step in evolution in ogl. Open Source Code encourages this. Maybe UA will encourage even more rules variations that get submitted to Dragon or published in other d20 compendiums of alternate rules, etc. All in all, money well spent. [/QUOTE]
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