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Unearthed Arcana *hugs her copy*
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<blockquote data-quote="AFGNCAAP" data-source="post: 1381341" data-attributes="member: 871"><p>I like a lot of the stuff I've seen in this book. However, I'll propbably use more options in 1 setting that I will in another. For example, in 1 campaign, I'll probably use these:</p><ul> <li data-xf-list-type="ul">Races from different terrains (aquatic races, desert races, etc.).</li> <li data-xf-list-type="ul">Variant paladins: the CG paladin will be an "Avenger," the LE paladin will be a "Blackguard" (I'll drop the PrC), & the CE paladin will be a "Ravager."</li> <li data-xf-list-type="ul">May use domain wizards (possibly instead of specialists)</li> <li data-xf-list-type="ul">Character traits & character flaws</li> <li data-xf-list-type="ul">Item Familiars</li> <li data-xf-list-type="ul">Incantations</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation (possibly)</li> </ul><p></p><p>In addition, I'll probably use: the "playing LA-adjusted characters" rule from the WotC website (I want to allow githzerai as a PC race for new/1st-level PCs); the 3.5 update for OA in April's <em>Dragon</em>; and the new/upadted/expanded/revised psionics rules.</p><p></p><p>However, for a Lankhmar-based game, I'll use these variants:</p><ul> <li data-xf-list-type="ul">Generic classes</li> <li data-xf-list-type="ul">Incantations</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Action Points</li> <li data-xf-list-type="ul">Character traits & character flaws</li> <li data-xf-list-type="ul">VP/WP</li> <li data-xf-list-type="ul">Defense Bonus (though more like the d20 Modern version rather than the 1 in UA)</li> <li data-xf-list-type="ul">Taint (for the corruption that some Lankhmar wizards face using evil magic)</li> </ul><p></p><p>And, for a possible game based on a story setting I've been working on:</p><ul> <li data-xf-list-type="ul">Generic classes</li> <li data-xf-list-type="ul">Contacts</li> <li data-xf-list-type="ul">Reputation</li> <li data-xf-list-type="ul">Action points</li> <li data-xf-list-type="ul">Character traits & character flaws</li> <li data-xf-list-type="ul">Incantations</li> <li data-xf-list-type="ul">Item Familiars</li> <li data-xf-list-type="ul">Domain wizards (or rather, Domain Spellcasters)</li> <li data-xf-list-type="ul">Spell points (maybe)</li> <li data-xf-list-type="ul">Defense Bonus (more like d20 Modern than UA) (maybe)</li> </ul><p></p><p>Plus, there'll be a few other options/changes that I'll throw in: high spellcasting ability modifier adds to # of spells known (& not just spells/day); different character races; knowledge/use of spells outside of the # of spells known via a combo of spellbook, components, & incantations; variant item materials; etc.</p><p></p><p>This book totally rocks! (IMHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1381341, member: 871"] I like a lot of the stuff I've seen in this book. However, I'll propbably use more options in 1 setting that I will in another. For example, in 1 campaign, I'll probably use these: [list] [*]Races from different terrains (aquatic races, desert races, etc.). [*]Variant paladins: the CG paladin will be an "Avenger," the LE paladin will be a "Blackguard" (I'll drop the PrC), & the CE paladin will be a "Ravager." [*]May use domain wizards (possibly instead of specialists) [*]Character traits & character flaws [*]Item Familiars [*]Incantations [*]Contacts [*]Reputation (possibly) [/list] In addition, I'll probably use: the "playing LA-adjusted characters" rule from the WotC website (I want to allow githzerai as a PC race for new/1st-level PCs); the 3.5 update for OA in April's [I]Dragon[/I]; and the new/upadted/expanded/revised psionics rules. However, for a Lankhmar-based game, I'll use these variants: [list] [*]Generic classes [*]Incantations [*]Contacts [*]Reputation [*]Action Points [*]Character traits & character flaws [*]VP/WP [*]Defense Bonus (though more like the d20 Modern version rather than the 1 in UA) [*]Taint (for the corruption that some Lankhmar wizards face using evil magic) [/list] And, for a possible game based on a story setting I've been working on: [list] [*]Generic classes [*]Contacts [*]Reputation [*]Action points [*]Character traits & character flaws [*]Incantations [*]Item Familiars [*]Domain wizards (or rather, Domain Spellcasters) [*]Spell points (maybe) [*]Defense Bonus (more like d20 Modern than UA) (maybe) [/list] Plus, there'll be a few other options/changes that I'll throw in: high spellcasting ability modifier adds to # of spells known (& not just spells/day); different character races; knowledge/use of spells outside of the # of spells known via a combo of spellbook, components, & incantations; variant item materials; etc. This book totally rocks! (IMHO :) :D ) [/QUOTE]
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