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Unearthed Arcana *hugs her copy*
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<blockquote data-quote="Wombat" data-source="post: 1381400" data-attributes="member: 8447"><p>I got guilted into buying this book by the owner of the FLGS (who might be dropping RPGs later this year if sales don't pick up).</p><p></p><p>My thoughts are: I paid <em>how</em> much for <em>what</em>?</p><p></p><p>Decent ideas:</p><p></p><p>WP/V rules -- but I already had this info, between multiple on-line sites and a friend's copy of <em>Star Wars</em>, so that seems like paying for the cow I already bought. Equally, it doesn't really fit the "One Hit, One Kill" potential, does it?</p><p></p><p>Armour as Damage Reduction -- see above</p><p></p><p>Legendary Weapons -- but I already had a house rule that I prefer that does more or less the same thing</p><p></p><p>Racial Paragons -- shades of <em>Arcana Unearthed</em>... And how does one justify a "paragon" of a Half-Race?</p><p></p><p>Spell Points -- but again I have already downloaded variants of this from half a dozen on-line sources, some of which I prefer to this system</p><p></p><p>Hex based templates -- we did this immediately, with the very few combats that we bother to haul out the battle boards for -- squares <em>never</em> made sense</p><p></p><p>Weapon Group Feats -- Okay, I have no complaints about this one. Decent notion, flat out.</p><p></p><p>So I don't see any of these ideas as something I should have paid for.</p><p></p><p>As for screamingly bad ideas:</p><p></p><p>Bloodlines -- would never use this notion, makes no sense (how many types of dragons could even <em>potentially</em> mate with humanoids?)</p><p></p><p>Gestalt classes -- All I can say is AGH!</p><p></p><p>"Maximum Ranks, Limited Choices" Skills Options -- why? Someone doesn't want to think about character development?</p><p></p><p>Spelltouched Feats -- don't get the notion at all</p><p></p><p>Character Background -- expected something more along the lines of material I had already developed; instead it is just a set of charts for making very, very random characters</p><p></p><p>The rest of the material was either something I wouldn't use in my campaigns or just didn't catch my interest.</p><p></p><p>So I paid a lot of money basically on the hope that the FLGS will keep stocking RPGs, but if this is the level of books available, I'm not sure it is worth it.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1381400, member: 8447"] I got guilted into buying this book by the owner of the FLGS (who might be dropping RPGs later this year if sales don't pick up). My thoughts are: I paid [I]how[/I] much for [I]what[/I]? Decent ideas: WP/V rules -- but I already had this info, between multiple on-line sites and a friend's copy of [I]Star Wars[/I], so that seems like paying for the cow I already bought. Equally, it doesn't really fit the "One Hit, One Kill" potential, does it? Armour as Damage Reduction -- see above Legendary Weapons -- but I already had a house rule that I prefer that does more or less the same thing Racial Paragons -- shades of [I]Arcana Unearthed[/I]... And how does one justify a "paragon" of a Half-Race? Spell Points -- but again I have already downloaded variants of this from half a dozen on-line sources, some of which I prefer to this system Hex based templates -- we did this immediately, with the very few combats that we bother to haul out the battle boards for -- squares [I]never[/I] made sense Weapon Group Feats -- Okay, I have no complaints about this one. Decent notion, flat out. So I don't see any of these ideas as something I should have paid for. As for screamingly bad ideas: Bloodlines -- would never use this notion, makes no sense (how many types of dragons could even [I]potentially[/I] mate with humanoids?) Gestalt classes -- All I can say is AGH! "Maximum Ranks, Limited Choices" Skills Options -- why? Someone doesn't want to think about character development? Spelltouched Feats -- don't get the notion at all Character Background -- expected something more along the lines of material I had already developed; instead it is just a set of charts for making very, very random characters The rest of the material was either something I wouldn't use in my campaigns or just didn't catch my interest. So I paid a lot of money basically on the hope that the FLGS will keep stocking RPGs, but if this is the level of books available, I'm not sure it is worth it. [/QUOTE]
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