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Unearthed Arcana is Here - and it's all about EBERRON!
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<blockquote data-quote="I'm A Banana" data-source="post: 7659075" data-attributes="member: 2067"><p>Quick observations</p><p></p><ul> <li data-xf-list-type="ul"> <strong>I don't like changelings only being able to mimic people they've seen</strong>. Why can't I look like whatever my changeling WANTS to look like? That move weakens their ability to play to themes of identity and personal choice that play into Eberoon's modern themes. </li> <li data-xf-list-type="ul"> <strong>Shifters are pretty solid</strong>. Subrace mechanics are golden for these guys. But do Dex-bonus-subrace shifters get +2 Dex (one from base race, one from subrace)? And the "while shifting..." language is a bit awkward (while "shift<em>ed</em>" perhaps)....the temporary HP's are weird, too, but "legacy from polymorph healing you"?</li> <li data-xf-list-type="ul"> <strong>Warforged are nice</strong>. Simple, straightforward, effective, like all the best things about 5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul"> <strong>Artificer tradition is not beefy?</strong>. Not sure that'll fly. I do like the actual mechanics, though the "levels off of Arcane Recovery" is a little flddly, and I dunno 'bout Master Artificer (probably fine...). I like it OK, but part of the fun folks get out of artificers is apparently their melee-ness, which this doesn't have. My perspective might be tainted by the fact that my one artificer character was a gnome who played pretty much like a summoner-wizard anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </li> <li data-xf-list-type="ul"> <strong>Action Points</strong>....they've always been a little "meh" for me, and these are still that way. But you'd probably be better off paying attention to the opinions of those who liked 'em. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </li> <li data-xf-list-type="ul"> <strong>Dragonmarks are interesting!</strong>. I kind of wish there was a better way to have them represented than feats...because it's not a comfy fit...(characters won't be developing marks until after 4th level unless they're human...), and not every game is going to have feats....but I suppose that is the best home for them.</li> </ul><p></p><p>Overall, I think quite interesting, and pretty good! I'd drop that bit about changelings only turning into creatures they've seen, and I might think about how to melee-up the Artificer, how to de-Feat Dragonmarks, and how to spice up Action Points, were I iron-fisty overlord of Eberron development, but not too shabby overall. And EAGERLY anticipated!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7659075, member: 2067"] Quick observations [LIST] [*] [B]I don't like changelings only being able to mimic people they've seen[/B]. Why can't I look like whatever my changeling WANTS to look like? That move weakens their ability to play to themes of identity and personal choice that play into Eberoon's modern themes. [*] [B]Shifters are pretty solid[/B]. Subrace mechanics are golden for these guys. But do Dex-bonus-subrace shifters get +2 Dex (one from base race, one from subrace)? And the "while shifting..." language is a bit awkward (while "shift[I]ed[/I]" perhaps)....the temporary HP's are weird, too, but "legacy from polymorph healing you"? [*] [B]Warforged are nice[/B]. Simple, straightforward, effective, like all the best things about 5e. :) [*] [B]Artificer tradition is not beefy?[/B]. Not sure that'll fly. I do like the actual mechanics, though the "levels off of Arcane Recovery" is a little flddly, and I dunno 'bout Master Artificer (probably fine...). I like it OK, but part of the fun folks get out of artificers is apparently their melee-ness, which this doesn't have. My perspective might be tainted by the fact that my one artificer character was a gnome who played pretty much like a summoner-wizard anyway. :) [*] [B]Action Points[/B]....they've always been a little "meh" for me, and these are still that way. But you'd probably be better off paying attention to the opinions of those who liked 'em. :) [*] [B]Dragonmarks are interesting![/B]. I kind of wish there was a better way to have them represented than feats...because it's not a comfy fit...(characters won't be developing marks until after 4th level unless they're human...), and not every game is going to have feats....but I suppose that is the best home for them. [/LIST] Overall, I think quite interesting, and pretty good! I'd drop that bit about changelings only turning into creatures they've seen, and I might think about how to melee-up the Artificer, how to de-Feat Dragonmarks, and how to spice up Action Points, were I iron-fisty overlord of Eberron development, but not too shabby overall. And EAGERLY anticipated! [/QUOTE]
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