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Unearthed Arcana is Here - and it's all about EBERRON!
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<blockquote data-quote="I'm A Banana" data-source="post: 7659163" data-attributes="member: 2067"><p>Hmmm...a "trained artificer" background might take care of the skills/tools.</p><p></p><p>Artificer spells could be updated for 5e without much of a problem (they'd be concentration spells by and large, so they wouldn't stack). </p><p></p><p>"Dealing with constructs" is a bit...niche. That's a potential grounding for some expanded ability, but "I am good at dealing with constructs" isn't really class-defining territory (what's that look like in a swamp adventure against bullywugs?)</p><p></p><p>The "good in melee" thing is something this one lacks that I think folks might actually miss. Like, a wizard doesn't HAVE to be awful at melee, but they certainly start off below the baseline, and the artificer probably shouldn't start below baseline. And outside of optional rules like multiclassing, there's not a way to get that out-of-the-box. </p><p></p><p></p><p></p><p>I don't like cleric -- though that gives them "good in melee," it doesn't fit in the narrative. Rogue suffers from similar issues, but feels a little closer. IMO, you shouldn't need to be Class X to be "good in melee." You can have a "good in melee" wizard build. This just ain't it.</p><p></p><p>Rogue would be an interesting choice, though. Something like the Arcane Trickster, but with <em>mending</em> instead of mage hand and transmutation/abjuration spells? Yeah, that might work...not that they get much out of Sneak Attack or a good Dex, but you can have a "good in melee" rogue build, too...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7659163, member: 2067"] Hmmm...a "trained artificer" background might take care of the skills/tools. Artificer spells could be updated for 5e without much of a problem (they'd be concentration spells by and large, so they wouldn't stack). "Dealing with constructs" is a bit...niche. That's a potential grounding for some expanded ability, but "I am good at dealing with constructs" isn't really class-defining territory (what's that look like in a swamp adventure against bullywugs?) The "good in melee" thing is something this one lacks that I think folks might actually miss. Like, a wizard doesn't HAVE to be awful at melee, but they certainly start off below the baseline, and the artificer probably shouldn't start below baseline. And outside of optional rules like multiclassing, there's not a way to get that out-of-the-box. I don't like cleric -- though that gives them "good in melee," it doesn't fit in the narrative. Rogue suffers from similar issues, but feels a little closer. IMO, you shouldn't need to be Class X to be "good in melee." You can have a "good in melee" wizard build. This just ain't it. Rogue would be an interesting choice, though. Something like the Arcane Trickster, but with [I]mending[/I] instead of mage hand and transmutation/abjuration spells? Yeah, that might work...not that they get much out of Sneak Attack or a good Dex, but you can have a "good in melee" rogue build, too... [/QUOTE]
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