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<blockquote data-quote="Remathilis" data-source="post: 7659259" data-attributes="member: 7635"><p>1. Plating won't work in 5e. The 3.5 notion was the warforged just enchanted themselves. Considering how magic items creation works in 5e (IE it doesn't unless the DM wants it to) that wouldn't work. Furthermore: there seemed to be a LOT of warforged running around covered in adamantine and or mithral (I did a story about a serial killer targeting WF; he was an artificer who was stealing their expensive armor) I don't mind warforged wearing armor (or bonding to it) since it really is a simpler way to go.</p><p></p><p>1b. On that note, I don't mind WF being heal-able. 3.5 WF broke so many rules and required so much rules patching as to be a bother. I much prefer WF be close to normal, even if it doesn't make total sense.</p><p></p><p>2. Agreed on artificer. The subclass seems fine if you were looking for an artificer on faerun, but not Eberron. </p><p></p><p>3. Disagreed. Backgrounds would work if and only lf you want Dragonmarks to never grant spells again. Who wouldn't trade in something like "criminal contacts" or "research" for "cast identify 1/day"? Feats are the only place such a power-boost makes sense. </p><p></p><p>Though the more I look back on it; the more I realize Eberron is mired in 3.5ism. Artificers depend on the 3.5 method of cooking items. Cheap magic for sale. Warforged rely on all manner of feats and prestige classes to work. One whole race doesn't work due to lack of psionics. Deathless, double scimitars, etc. While this hack is good, it lacks what made Eberron unique, and unfortunately, what made it unique was how it took 3.5's assumptions to its natural conclusion; something 5e often-times contradicts. </p><p></p><p>I'm not sure anything can really recapture those assumptions without MASSIVE additions and changes to 5e.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7659259, member: 7635"] 1. Plating won't work in 5e. The 3.5 notion was the warforged just enchanted themselves. Considering how magic items creation works in 5e (IE it doesn't unless the DM wants it to) that wouldn't work. Furthermore: there seemed to be a LOT of warforged running around covered in adamantine and or mithral (I did a story about a serial killer targeting WF; he was an artificer who was stealing their expensive armor) I don't mind warforged wearing armor (or bonding to it) since it really is a simpler way to go. 1b. On that note, I don't mind WF being heal-able. 3.5 WF broke so many rules and required so much rules patching as to be a bother. I much prefer WF be close to normal, even if it doesn't make total sense. 2. Agreed on artificer. The subclass seems fine if you were looking for an artificer on faerun, but not Eberron. 3. Disagreed. Backgrounds would work if and only lf you want Dragonmarks to never grant spells again. Who wouldn't trade in something like "criminal contacts" or "research" for "cast identify 1/day"? Feats are the only place such a power-boost makes sense. Though the more I look back on it; the more I realize Eberron is mired in 3.5ism. Artificers depend on the 3.5 method of cooking items. Cheap magic for sale. Warforged rely on all manner of feats and prestige classes to work. One whole race doesn't work due to lack of psionics. Deathless, double scimitars, etc. While this hack is good, it lacks what made Eberron unique, and unfortunately, what made it unique was how it took 3.5's assumptions to its natural conclusion; something 5e often-times contradicts. I'm not sure anything can really recapture those assumptions without MASSIVE additions and changes to 5e. [/QUOTE]
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