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<blockquote data-quote="Dausuul" data-source="post: 7659608" data-attributes="member: 58197"><p>Well said. I share concerns that the races are too weak, and I'd like clarity on whether spellcasters treat the dragonmark spells as "known" for purposes of casting with spell slots. But that's tweaking, and it's what we have playtesting and feedback for.</p><p></p><p>Also, remember that not everyone reading this material intends to use it by the book in Eberron. To me, this article is a grab bag of possibly-useful tidbits for a homebrew campaign. For instance, I'm quite likely to incorporate the artificer as a "hermetic mage" who mixes alchemy with proto-science. It fits beautifully with the setting I have in mind for my next campaign. However, I prefer low-magic settings. If the artificer had Eberron's high-magic milieu hardwired in, I'd never touch it.</p><p></p><p>Now, maybe that renders it useless for Eberron. If so, making Eberron material work for its intended setting should of course take precedence over making it work in my world. Ideally, however, the artificer could be independent of the setting's magic level. Perhaps we could have a set of optional "magitech" rules which would more or less replicate the 3E item crafting model, and which would integrate with the artificer tradition without either of them being dependent on the other.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7659608, member: 58197"] Well said. I share concerns that the races are too weak, and I'd like clarity on whether spellcasters treat the dragonmark spells as "known" for purposes of casting with spell slots. But that's tweaking, and it's what we have playtesting and feedback for. Also, remember that not everyone reading this material intends to use it by the book in Eberron. To me, this article is a grab bag of possibly-useful tidbits for a homebrew campaign. For instance, I'm quite likely to incorporate the artificer as a "hermetic mage" who mixes alchemy with proto-science. It fits beautifully with the setting I have in mind for my next campaign. However, I prefer low-magic settings. If the artificer had Eberron's high-magic milieu hardwired in, I'd never touch it. Now, maybe that renders it useless for Eberron. If so, making Eberron material work for its intended setting should of course take precedence over making it work in my world. Ideally, however, the artificer could be independent of the setting's magic level. Perhaps we could have a set of optional "magitech" rules which would more or less replicate the 3E item crafting model, and which would integrate with the artificer tradition without either of them being dependent on the other. [/QUOTE]
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