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Unearthed Arcana is Here - and it's all about EBERRON!
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<blockquote data-quote="Remathilis" data-source="post: 7659650" data-attributes="member: 7635"><p>I think there is a LOT of expectation vs. reality problems with this.</p><p></p><p>Face it: this is the WotC team spit-balling a couple ideas on how to handle a few key elements of Eberron that can't be done with the PHB. (Three races, a class, and dragonmarks). This is NOT a complete Player's Guide. This isn't even finished material (which makes me sad: I'd rather have had a finished Warforged than a bunch of half-finished concepts, but whatever). This is totally a "patch until we make an Eberron book" rather than "how we're supporting Eberron from here on". </p><p></p><p>When you look at it as a temp patch, it makes a lot more sense.</p><p></p><p>1.) Kalashtar/Psionics: While I'm sure it bothered someone, these are probably the least important elements of Eberron. They haven't begun to work on psionics, let alone have something playable yet. </p><p></p><p>2.) Races: They need some work (nip/tuck) but I think they were aiming for "this is our idea on how they'll work" vs. "These are our perfectly balanced versions". Not great, but enough to convert a warforged PC or make a shifter if you want. </p><p></p><p>3.) Artificer as a sub-class. I actually think they might do this as a full class, but if my memory of the playtest serves me well, its hard to nail down the feel of a class, let alone design subclasses, spells, and such for it. A temp patch would be to make a pseudo-wizard artificer until they can work on making a complete class.</p><p></p><p>4.) Dragonmarks. I'm actually at a loss to see why this is such a big deal. Levels 1-3 are a session long at most anyway; you'll get your mark fairly quickly and NPCs don't need it (they have marks because DM fiat). So all the feat does is give a cost to a PC to picking up a dragonmark. Again, as a patch, they didn't feel the need to reinvent the wheel. The feat system is supposed to handle non-class customization, therefore it handles this.</p><p></p><p>"But Remy" you say, "I don't use feats in my game!" Well, then you don't have PCs with dragonmarks. Easy solve. </p><p></p><p>Overall, We need to look at this less as "Here is Official Eberron Support" and more of "This is something to help you play Eberron until we get a book made." Its not perfect, but its something for now.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7659650, member: 7635"] I think there is a LOT of expectation vs. reality problems with this. Face it: this is the WotC team spit-balling a couple ideas on how to handle a few key elements of Eberron that can't be done with the PHB. (Three races, a class, and dragonmarks). This is NOT a complete Player's Guide. This isn't even finished material (which makes me sad: I'd rather have had a finished Warforged than a bunch of half-finished concepts, but whatever). This is totally a "patch until we make an Eberron book" rather than "how we're supporting Eberron from here on". When you look at it as a temp patch, it makes a lot more sense. 1.) Kalashtar/Psionics: While I'm sure it bothered someone, these are probably the least important elements of Eberron. They haven't begun to work on psionics, let alone have something playable yet. 2.) Races: They need some work (nip/tuck) but I think they were aiming for "this is our idea on how they'll work" vs. "These are our perfectly balanced versions". Not great, but enough to convert a warforged PC or make a shifter if you want. 3.) Artificer as a sub-class. I actually think they might do this as a full class, but if my memory of the playtest serves me well, its hard to nail down the feel of a class, let alone design subclasses, spells, and such for it. A temp patch would be to make a pseudo-wizard artificer until they can work on making a complete class. 4.) Dragonmarks. I'm actually at a loss to see why this is such a big deal. Levels 1-3 are a session long at most anyway; you'll get your mark fairly quickly and NPCs don't need it (they have marks because DM fiat). So all the feat does is give a cost to a PC to picking up a dragonmark. Again, as a patch, they didn't feel the need to reinvent the wheel. The feat system is supposed to handle non-class customization, therefore it handles this. "But Remy" you say, "I don't use feats in my game!" Well, then you don't have PCs with dragonmarks. Easy solve. Overall, We need to look at this less as "Here is Official Eberron Support" and more of "This is something to help you play Eberron until we get a book made." Its not perfect, but its something for now. [/QUOTE]
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