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Unearthed Arcana is Here - and it's all about EBERRON!
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<blockquote data-quote="Sword of Spirit" data-source="post: 7659670" data-attributes="member: 6677017"><p>Okay, let me start by saying that I'm not intending in any way to tell Eberron fans "you should like it the way they did it." I'm not well-versed in Eberron, so my opinion of how well it fits Eberron would be irrelevant. That being said, I'd like to address the issues of what WotC <em>should</em> do with their product line. (Spoiler: I think they are doing it right.) Also, I only quoted a couple of posts to illustrate the issues I'm responding to, so I'm generally discussing the issues rather than actually responding to any particular posts.</p><p></p><p></p><p></p><p>I think that is the key issue here. WotC is keeping a very tight reign on any rules expansions. If they <em>can</em> represent something "well enough" with an addition of a feat, subclass, or maybe tiny tweak to the existing 5e rules, that's how they <em>will</em> do it. They are not going to reinvent the wheel for a new setting. Even if they can't represent something with extra feats, subclasses, or tiny rules tweaks, they will make the minimum rules necessary to hit that "well enough" state, or they will not convert it at all and just let fans have fun doing it themselves. We cannot expect 3e or 4e level of options in 5e, or we will be sorely disappointed. It's not that edition.</p><p></p><p>Personally, I'm a fan of this direction as it keeps to the spirit of how 5e is designed and the "no bloat" product marketing philosophy, which <em>keeps the game accessible</em> to newer and more casual players--as well as being sensitive to those who want/need official rules but aren't interested in hunting for houserules and doing them themselves.</p><p> </p><p></p><p></p><p>From the MM, it's apparently the same way doppelgangers now work. Whether that is good or bad is a matter of opinion, but at least they are being consistent. It would be odd if changelings were better at a doppelganger's schtick than they themselves are.</p><p></p><p></p><p></p><p>I may not be reading your post right, because I'm not sure how they could be overpowered with this feature. Mike Mearls clarified that the change is purely cosmetic--you don't gain any abilities from the assumed form.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7659670, member: 6677017"] Okay, let me start by saying that I'm not intending in any way to tell Eberron fans "you should like it the way they did it." I'm not well-versed in Eberron, so my opinion of how well it fits Eberron would be irrelevant. That being said, I'd like to address the issues of what WotC [I]should[/I] do with their product line. (Spoiler: I think they are doing it right.) Also, I only quoted a couple of posts to illustrate the issues I'm responding to, so I'm generally discussing the issues rather than actually responding to any particular posts. I think that is the key issue here. WotC is keeping a very tight reign on any rules expansions. If they [I]can[/I] represent something "well enough" with an addition of a feat, subclass, or maybe tiny tweak to the existing 5e rules, that's how they [I]will[/I] do it. They are not going to reinvent the wheel for a new setting. Even if they can't represent something with extra feats, subclasses, or tiny rules tweaks, they will make the minimum rules necessary to hit that "well enough" state, or they will not convert it at all and just let fans have fun doing it themselves. We cannot expect 3e or 4e level of options in 5e, or we will be sorely disappointed. It's not that edition. Personally, I'm a fan of this direction as it keeps to the spirit of how 5e is designed and the "no bloat" product marketing philosophy, which [I]keeps the game accessible[/I] to newer and more casual players--as well as being sensitive to those who want/need official rules but aren't interested in hunting for houserules and doing them themselves. From the MM, it's apparently the same way doppelgangers now work. Whether that is good or bad is a matter of opinion, but at least they are being consistent. It would be odd if changelings were better at a doppelganger's schtick than they themselves are. I may not be reading your post right, because I'm not sure how they could be overpowered with this feature. Mike Mearls clarified that the change is purely cosmetic--you don't gain any abilities from the assumed form. [/QUOTE]
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