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Unearthed Arcana is Here - and it's all about EBERRON!
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<blockquote data-quote="MoonSong" data-source="post: 7659705" data-attributes="member: 6689464"><p>Exactly, artificer would make more sense as a bard subclass -both flavorwise and mechanicwise-</p><p></p><p></p><p></p><p>Or if they made a class based upon the concept of inherent magic, except it is inherently dangerous if not outright moustruous and called it sorcerer, the class we got is a sorcerer, but is not the sorcerer. I think that the desing team got too much into thinking of the wizard as the default magic using class that they have lost the ability to comprehend how those other magic user classes are supposed to be different, If you throwed a 3 e wizard and a 3e artificer into an antimagic field prison, the wizard goes back to being a helpless scholar, while the artificer keeps being a semidecent combatant and a tinkerer. A similar thing happens with 4e, take both a wizard and an artificer at the ende of the day, when they are out of juice, the artificer is still less vulnerable.</p><p></p><p></p><p></p><p>They should have made it a bard subclass, it is way closer. </p><p></p><p></p><p></p><p>And I don't know you, but I think the sorcerer class was made more to appeal to wizard fans than to sorcerer fans -really they never asked, they were so sure on how it should look from the beginning they never bothered to ask-. It is too similar to the wizard class in areas where they were obviosly different before (proficiencies and mundane durability) and too different in the areas were they shared a niche (total removal of out of combat utility from sorcerer). In the same way, this subclass looks good for a wizard (some semblance of magic crafting! more toys for wizards actual artificer/Eberron fans be damned!) but it is subpar as an artificer, no thievery, no real weapons, no armor, too much of a scholarly focus. You could say that the right race /Background helps to make up for it, but that only means all other options are no longer viable, and the class still carries a lot of unwanted stuff for an artificer.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7659705, member: 6689464"] Exactly, artificer would make more sense as a bard subclass -both flavorwise and mechanicwise- Or if they made a class based upon the concept of inherent magic, except it is inherently dangerous if not outright moustruous and called it sorcerer, the class we got is a sorcerer, but is not the sorcerer. I think that the desing team got too much into thinking of the wizard as the default magic using class that they have lost the ability to comprehend how those other magic user classes are supposed to be different, If you throwed a 3 e wizard and a 3e artificer into an antimagic field prison, the wizard goes back to being a helpless scholar, while the artificer keeps being a semidecent combatant and a tinkerer. A similar thing happens with 4e, take both a wizard and an artificer at the ende of the day, when they are out of juice, the artificer is still less vulnerable. They should have made it a bard subclass, it is way closer. And I don't know you, but I think the sorcerer class was made more to appeal to wizard fans than to sorcerer fans -really they never asked, they were so sure on how it should look from the beginning they never bothered to ask-. It is too similar to the wizard class in areas where they were obviosly different before (proficiencies and mundane durability) and too different in the areas were they shared a niche (total removal of out of combat utility from sorcerer). In the same way, this subclass looks good for a wizard (some semblance of magic crafting! more toys for wizards actual artificer/Eberron fans be damned!) but it is subpar as an artificer, no thievery, no real weapons, no armor, too much of a scholarly focus. You could say that the right race /Background helps to make up for it, but that only means all other options are no longer viable, and the class still carries a lot of unwanted stuff for an artificer. [/QUOTE]
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