Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Mages of Strixhaven
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8298738" data-attributes="member: 11760"><p>I don't think there's a way to do it "properly."</p><p></p><p>Some folks want the classes to be mechanistic game design constructs only, with the fluff immaterial, which is perfectly fine.</p><p></p><p>Some folks want the classes to be subject to a lot of table rules and DM input, which is also perfectly fine.</p><p></p><p>The problem comes when Group A wants Group B to play the same way they do, or vice-versa. Everyone should find a group style that works for them and talk things through with their group and DM if there's a clash of expectations.</p><p></p><p>As a DM, I don't want to have to have a player-facing track that determines when an NPC's behavior will change. At that point, I'd be a baseball referee, calling balls and strikes and little else.</p><p></p><p>That said, I am completely sympathetic to folks who don't trust their DM (or generic DMs) if they give them a club with which to beat them to death. I have certainly put my players' characters through the ringer over the years, but "ha ha, you lost all your powers, sucks to be you" isn't something I would do. But I have been on the other end of that in the 1E days, when DMs were often adversarial.</p><p></p><p>I think the Piety track sounds like a good idea, except it means that only the 1:1 relationship between the caster and their deity/patron matters, when I, as a DM, would want those entities' needs, desires and behavior to sometimes change due to things outside of the player character's control. If a war in Heaven breaks out, and the god's metaphysical back is up against the celestial wall, maybe the god doesn't care that the cleric has been a <em>mostly</em> good cleric; right now, they need abject obedience and they need it <em>now.</em> That means either throwing out the Piety track that has been the controls on how the god treats the cleric, or being constrained by it.</p><p></p><p>This is kind of a trust fall situation: If you can trust your DM not to screw you, it opens up lots of additional options for all involved. If you can't, a more mechanistic approach makes more sense, so that you don't end up getting screwed over.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8298738, member: 11760"] I don't think there's a way to do it "properly." Some folks want the classes to be mechanistic game design constructs only, with the fluff immaterial, which is perfectly fine. Some folks want the classes to be subject to a lot of table rules and DM input, which is also perfectly fine. The problem comes when Group A wants Group B to play the same way they do, or vice-versa. Everyone should find a group style that works for them and talk things through with their group and DM if there's a clash of expectations. As a DM, I don't want to have to have a player-facing track that determines when an NPC's behavior will change. At that point, I'd be a baseball referee, calling balls and strikes and little else. That said, I am completely sympathetic to folks who don't trust their DM (or generic DMs) if they give them a club with which to beat them to death. I have certainly put my players' characters through the ringer over the years, but "ha ha, you lost all your powers, sucks to be you" isn't something I would do. But I have been on the other end of that in the 1E days, when DMs were often adversarial. I think the Piety track sounds like a good idea, except it means that only the 1:1 relationship between the caster and their deity/patron matters, when I, as a DM, would want those entities' needs, desires and behavior to sometimes change due to things outside of the player character's control. If a war in Heaven breaks out, and the god's metaphysical back is up against the celestial wall, maybe the god doesn't care that the cleric has been a [I]mostly[/I] good cleric; right now, they need abject obedience and they need it [I]now.[/I] That means either throwing out the Piety track that has been the controls on how the god treats the cleric, or being constrained by it. This is kind of a trust fall situation: If you can trust your DM not to screw you, it opens up lots of additional options for all involved. If you can't, a more mechanistic approach makes more sense, so that you don't end up getting screwed over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Mages of Strixhaven
Top