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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="cbwjm" data-source="post: 8299156" data-attributes="member: 6788732"><p>I see the warlock class as different depending on how I want to run them. I actually think that it would be great for a game to have the warlock slowly lose their powers after they defy their patron, not enough to lose everything at once but enough to make them think, actually, maybe I should do what they've asked, maybe they seek out a new source of power or maybe the comply. Maybe they lose their powers completely and start transitioning to another class. I know this flies against what so many want in the class, power without a price. </p><p></p><p>I also sometimes use the warlock as an occultist, they have no patron, rather the "patron" is the dark studies that they've undertaken for power and in this case there is no patron to take away their power. </p><p></p><p>In my current game, the big bad is a warlock of Mephistopheles who is making a grab for power to reclaim his soul. His power can't be taken away because part of making a pact with a patron is the contract, and he did very well in negotiating that contract so Mephisto can't directly take his power or act/send his minions against him (both patron and client are bound by these contracts). In this case, the loophole is to help the PCs since it is indirect rather than directly acting. </p><p></p><p>All of these, I think, are great ways to use the warlock though I will admit that often, I just don't care what class people are playing and any warlock is unlikely to have any great story element from their pact.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8299156, member: 6788732"] I see the warlock class as different depending on how I want to run them. I actually think that it would be great for a game to have the warlock slowly lose their powers after they defy their patron, not enough to lose everything at once but enough to make them think, actually, maybe I should do what they've asked, maybe they seek out a new source of power or maybe the comply. Maybe they lose their powers completely and start transitioning to another class. I know this flies against what so many want in the class, power without a price. I also sometimes use the warlock as an occultist, they have no patron, rather the "patron" is the dark studies that they've undertaken for power and in this case there is no patron to take away their power. In my current game, the big bad is a warlock of Mephistopheles who is making a grab for power to reclaim his soul. His power can't be taken away because part of making a pact with a patron is the contract, and he did very well in negotiating that contract so Mephisto can't directly take his power or act/send his minions against him (both patron and client are bound by these contracts). In this case, the loophole is to help the PCs since it is indirect rather than directly acting. All of these, I think, are great ways to use the warlock though I will admit that often, I just don't care what class people are playing and any warlock is unlikely to have any great story element from their pact. [/QUOTE]
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