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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Undrave" data-source="post: 8299157" data-attributes="member: 7015698"><p>Basically, I would envison the 'Scholar Wizard' (let's call him that) as having a composite Savant class feature that lets them pick a specialty and then get extra spells more easily from that specialty. Heck, if I was being crazy I would actually give them more prep slots the less spell school they prep! Then there's a handful of class feature (like Sculpt Spell or Grim Harvest) that are basically "When you spend a slot on a spell of X school you get Y' features. These can be a single class feature that gives you a different effect based on your specialty. And then you just expend from there with more Scholarly features and more features that trigger when you use a spell of X school. Heck, maybe they're more like Totem Barbarians and each one can be a different school, who knows?. This in turn would lead to...</p><p></p><p></p><p>Actually expanding the PHB archetypes that were duds. Necromancers for exemple are pretty uninteresting. But they can't make a NEW Necromancer with as a pet subclass because... They already have a 'Necromancer'. </p><p></p><p>Instead of giving us a few key and interesting subclasses in the PHB with room to grow (with my propose scholar as a way to tide people over for true Necromancers, Abjurer and so on) as the design team gets more mature... they rushed 8 subclass out of the gate with minimal fluff just because, cutting off a ton of archetypes from being developped as the game gained experience. </p><p></p><p>You really needed only two, maybe three, subclass in the PHB: the Scholar Wizard who is a generic wizard who picks a school specialty (maybe they can, if they so choose, pick a school they're barred from in exchange for more bonuses? That could be a fun trade off), the War Magic guy who is more of a battlefield controller who doesn't really care what school of spells he gets as long as it gets him the win (maybe this one gets to pick an Implement Mastery like in 4e and gets better armor?), and maybe an Hermetic with more focus on Rituals (expending the concept of Rituals) who is more of a utility and support caster (maybe HE gets the Diviner's Portent?), let's call him the 'Tower Wizard'. Or maybe you get a Swordmage out right away? </p><p></p><p>And then you do the real specialists with fancy names as more fully realized subclass that fully embrace their fluff.</p><p></p><p></p><p></p><p>I don't know why we didn't get a CON caster. It's not like it would make Sorcerers particularly solid with their small HD. It would just make them more solid than Wizards, which would make sense if they're not just spending times reading books. </p><p></p><p>You could have a fun concept of Sorcerers who 'burn out' by using too much magic at once. It practically write itselfs, especially if you replace slots with spell points.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8299157, member: 7015698"] Basically, I would envison the 'Scholar Wizard' (let's call him that) as having a composite Savant class feature that lets them pick a specialty and then get extra spells more easily from that specialty. Heck, if I was being crazy I would actually give them more prep slots the less spell school they prep! Then there's a handful of class feature (like Sculpt Spell or Grim Harvest) that are basically "When you spend a slot on a spell of X school you get Y' features. These can be a single class feature that gives you a different effect based on your specialty. And then you just expend from there with more Scholarly features and more features that trigger when you use a spell of X school. Heck, maybe they're more like Totem Barbarians and each one can be a different school, who knows?. This in turn would lead to... Actually expanding the PHB archetypes that were duds. Necromancers for exemple are pretty uninteresting. But they can't make a NEW Necromancer with as a pet subclass because... They already have a 'Necromancer'. Instead of giving us a few key and interesting subclasses in the PHB with room to grow (with my propose scholar as a way to tide people over for true Necromancers, Abjurer and so on) as the design team gets more mature... they rushed 8 subclass out of the gate with minimal fluff just because, cutting off a ton of archetypes from being developped as the game gained experience. You really needed only two, maybe three, subclass in the PHB: the Scholar Wizard who is a generic wizard who picks a school specialty (maybe they can, if they so choose, pick a school they're barred from in exchange for more bonuses? That could be a fun trade off), the War Magic guy who is more of a battlefield controller who doesn't really care what school of spells he gets as long as it gets him the win (maybe this one gets to pick an Implement Mastery like in 4e and gets better armor?), and maybe an Hermetic with more focus on Rituals (expending the concept of Rituals) who is more of a utility and support caster (maybe HE gets the Diviner's Portent?), let's call him the 'Tower Wizard'. Or maybe you get a Swordmage out right away? And then you do the real specialists with fancy names as more fully realized subclass that fully embrace their fluff. I don't know why we didn't get a CON caster. It's not like it would make Sorcerers particularly solid with their small HD. It would just make them more solid than Wizards, which would make sense if they're not just spending times reading books. You could have a fun concept of Sorcerers who 'burn out' by using too much magic at once. It practically write itselfs, especially if you replace slots with spell points. [/QUOTE]
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