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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="doctorbadwolf" data-source="post: 8299392" data-attributes="member: 6704184"><p>There’s been a misunderstanding. I’ll clarify. </p><p> </p><p>I’m not saying that I have had DMs take the PCs power away. I have managed to curate my gaming circle pretty well to not include jerks, over the years, and only a jerk would do that knowing their player is uncomfortable with it. </p><p> </p><p>What I’m saying here is, I’ve seen plenty of attempts to tell the story where someone is being manipulated in the way you describe, and it requires the DM to find ways to twist PC victories to make them not really victories after all, which will nearly always feel forced if done more than a couple times. </p><p> </p><p>What I’m saying more broadly is that the patron being able to take powers away doesn’t even really benefit that story. The only upside seems to be that it helps some DMs not feel like the patron is...idk, weak, or something? I still don’t really get that part. </p><p> </p><p>I also view the player’s opinion on their character concept (barring things the DM doesn’t want to DM for, or things that aren’t appropriate for the game, etc) to be more important than my opinion on it as DM. In this case, it seems like we have different ideas about the point of playing a warlock, and that’s fine. You also said you don’t want to compromise on the whole “using evil power always leads to evil ends” thing, which...okay, I guess if I were playing at your table I’d just not play a fiendish warlock. Do you allow the other kind of warlock? That is, when Someone makes a Fey warlock or whatever and wants their patron to be more a mentor or simply a patron that isn’t going to interfere with them or turn the situation into a monkey’s paw, do you allow that, or is the point for you that being a warlock inherently involves eventually being asked to do things you don’t want to do?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8299392, member: 6704184"] There’s been a misunderstanding. I’ll clarify. I’m not saying that I have had DMs take the PCs power away. I have managed to curate my gaming circle pretty well to not include jerks, over the years, and only a jerk would do that knowing their player is uncomfortable with it. What I’m saying here is, I’ve seen plenty of attempts to tell the story where someone is being manipulated in the way you describe, and it requires the DM to find ways to twist PC victories to make them not really victories after all, which will nearly always feel forced if done more than a couple times. What I’m saying more broadly is that the patron being able to take powers away doesn’t even really benefit that story. The only upside seems to be that it helps some DMs not feel like the patron is...idk, weak, or something? I still don’t really get that part. I also view the player’s opinion on their character concept (barring things the DM doesn’t want to DM for, or things that aren’t appropriate for the game, etc) to be more important than my opinion on it as DM. In this case, it seems like we have different ideas about the point of playing a warlock, and that’s fine. You also said you don’t want to compromise on the whole “using evil power always leads to evil ends” thing, which...okay, I guess if I were playing at your table I’d just not play a fiendish warlock. Do you allow the other kind of warlock? That is, when Someone makes a Fey warlock or whatever and wants their patron to be more a mentor or simply a patron that isn’t going to interfere with them or turn the situation into a monkey’s paw, do you allow that, or is the point for you that being a warlock inherently involves eventually being asked to do things you don’t want to do? [/QUOTE]
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