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<blockquote data-quote="Greg K" data-source="post: 8299712" data-attributes="member: 5038"><p>As far as I am concerned, the ability of a Patron (or Deity) to take away powers should not be the player's decision. The character exists in the world and certain powerful beings grant power in exchange for having their interests furthered. What those interests are which should be worked out or made known to the players before character creation. Knowing, what is expected by a Patron, it is up to the player to decide if they want to deal with the terms, find a more suitable patron for the character (if one exists), or play something else (I hold the same view on for clerics and paladins losing powers). Then again, when it comes to warlocks my influences for Fiendish Patrons are not Constantine, Spawn, or Ghost Rider- if I wanted those as inspiration, I would run a comic book rpg</p><p></p><p>Personally, I don't allow Fiendish Patron warlocks for PCs. I have no interest in running a game in which players fulfill evil ends and, as a DM, my influence for Fiendish Patrons are one's where the Patron permanently removes the warlock who fails to achieve the patrons end by transforming them or outright killing the offending character and there are no second chances to regain powers. These influences include Kolchak' The Devils Advocate (the warlock fails to achieve the Devil's goals and is turned physically and mentally into a rotweiller), 70s occult horror films in which the Devil kills servants that failm him, Supernatural's Malleus Maleficarum in which the demon kills the members of the book club for trying to pull out of a the contract or tried to help defeat her), and Supernatural's Swap Meat episode (in which Gary's friend wants to be made a warlock and begins demanding too much that a demon kills him while Gary is smart enough not to sell his soul to the Devil and helps Sam exorcise the demon.</p><p></p><p>Other influences for me on warlock patrons are Curupira, the forest Demon from the television series, Beasmaster and sidhe in the Gates of Avalon episode of Merlin. Curupira (whom I see as more of a Fey) from the TV series Beastmaster and is responsible for giving Dar his powers and reminds him several times that she can take his powers away if he does not protect "her" animals and forest (I can't recall if she ever did, temporarily, take away his powers. I think she did. However, her arch-enemy Iara definitely did take them away after imprisoning Curpira and Dar spurned her advances). In the Gates of Avalon episode of Merlin, the Sidhe elders want Arthur's soul and will take Sophia's soul if she and her father cannot deliver Arthur's soul to them. If I recall correctly, Sophia's father was a Sidhe stripped of his powers and trapped in a mortal body and is trying to get back into Avalon rather than a warlock, but the Sidhe elders' demands fit as another example of an Archfey pact might look like.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8299712, member: 5038"] As far as I am concerned, the ability of a Patron (or Deity) to take away powers should not be the player's decision. The character exists in the world and certain powerful beings grant power in exchange for having their interests furthered. What those interests are which should be worked out or made known to the players before character creation. Knowing, what is expected by a Patron, it is up to the player to decide if they want to deal with the terms, find a more suitable patron for the character (if one exists), or play something else (I hold the same view on for clerics and paladins losing powers). Then again, when it comes to warlocks my influences for Fiendish Patrons are not Constantine, Spawn, or Ghost Rider- if I wanted those as inspiration, I would run a comic book rpg Personally, I don't allow Fiendish Patron warlocks for PCs. I have no interest in running a game in which players fulfill evil ends and, as a DM, my influence for Fiendish Patrons are one's where the Patron permanently removes the warlock who fails to achieve the patrons end by transforming them or outright killing the offending character and there are no second chances to regain powers. These influences include Kolchak' The Devils Advocate (the warlock fails to achieve the Devil's goals and is turned physically and mentally into a rotweiller), 70s occult horror films in which the Devil kills servants that failm him, Supernatural's Malleus Maleficarum in which the demon kills the members of the book club for trying to pull out of a the contract or tried to help defeat her), and Supernatural's Swap Meat episode (in which Gary's friend wants to be made a warlock and begins demanding too much that a demon kills him while Gary is smart enough not to sell his soul to the Devil and helps Sam exorcise the demon. Other influences for me on warlock patrons are Curupira, the forest Demon from the television series, Beasmaster and sidhe in the Gates of Avalon episode of Merlin. Curupira (whom I see as more of a Fey) from the TV series Beastmaster and is responsible for giving Dar his powers and reminds him several times that she can take his powers away if he does not protect "her" animals and forest (I can't recall if she ever did, temporarily, take away his powers. I think she did. However, her arch-enemy Iara definitely did take them away after imprisoning Curpira and Dar spurned her advances). In the Gates of Avalon episode of Merlin, the Sidhe elders want Arthur's soul and will take Sophia's soul if she and her father cannot deliver Arthur's soul to them. If I recall correctly, Sophia's father was a Sidhe stripped of his powers and trapped in a mortal body and is trying to get back into Avalon rather than a warlock, but the Sidhe elders' demands fit as another example of an Archfey pact might look like. [/QUOTE]
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