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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Faolyn" data-source="post: 8299812" data-attributes="member: 6915329"><p>Since people seemed to like my "updated" <em>bestow curse</em>, I wrote it up:</p><p></p><p><span style="font-size: 18px"><strong><span style="color: rgb(97, 189, 109)">Maladiction</span></strong></span></p><p><em>1st-level necromancy</em></p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range: </strong>1 mile</p><p><strong>Components: </strong>V, S, M (a small talisman or poppet worth at least 5 gp and a piece of your target's body, such as a lock of hair or fingernail clipping)</p><p><strong>Duration: </strong>24 hours</p><p><strong>Class: </strong>Bard, Cleric, Warlock, Wizard</p><p></p><p>You place a bothersome but non-damaging curse on a creature you know of that is within one mile of your position. You must cast this spell at night.</p><p></p><p>The curse you place on the creature can't inflict damage and must be primarily cosmetic in nature. For instance, you can curse a creature to lose all their hair, or grow excessive hair; to develop warts or pimples; or to suffer from frequent and uncontrollable flatulence.</p><p></p><p>If you cast this spell on the same target a second time before the spell ends, the duration continues for an additional 24 hours. If you cast this spell on the same target every day for one month, the duration becomes permanent. </p><p></p><p>This spell can be ended with a remove curse or similar magic. You can also use a bonus action to end the curse at any time. If the talisman use when you cast the spell is destroyed, this ends the spell and you take 10 (3d6) psychic damage from the backlash.</p><p></p><p><em><strong>At Higher Levels.</strong></em> When you cast this spell with certain higher-level spell slots, you may inflict stronger curses.</p><p></p><p>When you use a 3rd-level spell slot, you may curse the target with a magical Flaw. Examples of Flaws include "I am incredibly greedy, self-serving, and short-sighted; I won't spend a copper on anything that doesn't directly serve my immediate interests and desires, even if it may mean I suffer in the long run", "I suffer frequent inexplicable headaches which cause me to become ill-tempered and violent", or "I am a terrible farmer; even with my best efforts, my crops wither and my cows run dry." If the talisman is destroyed, you take 18 (5d6) psychic damage.</p><p></p><p>When you use a 5th-level spell slot, you may curse the target to suffer from disadvantage on any roll related to a particular interest of the target. This interest cannot involve combat in any way. Examples of this could be cursing an artist to have disadvantage on rolls to create their art or interact with patrons, or cursing a businessperson to have disadvantage on rolls to to sell their products, maintain their business' finances, or interact with partners or employees. If the talisman is destroyed, you take 25 (7d6) psychic damage.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8299812, member: 6915329"] Since people seemed to like my "updated" [I]bestow curse[/I], I wrote it up: [SIZE=5][B][COLOR=rgb(97, 189, 109)]Maladiction[/COLOR][/B][/SIZE] [I]1st-level necromancy[/I] [B]Casting Time:[/B] 1 minute [B]Range: [/B]1 mile [B]Components: [/B]V, S, M (a small talisman or poppet worth at least 5 gp and a piece of your target's body, such as a lock of hair or fingernail clipping) [B]Duration: [/B]24 hours [B]Class: [/B]Bard, Cleric, Warlock, Wizard You place a bothersome but non-damaging curse on a creature you know of that is within one mile of your position. You must cast this spell at night. The curse you place on the creature can't inflict damage and must be primarily cosmetic in nature. For instance, you can curse a creature to lose all their hair, or grow excessive hair; to develop warts or pimples; or to suffer from frequent and uncontrollable flatulence. If you cast this spell on the same target a second time before the spell ends, the duration continues for an additional 24 hours. If you cast this spell on the same target every day for one month, the duration becomes permanent. This spell can be ended with a remove curse or similar magic. You can also use a bonus action to end the curse at any time. If the talisman use when you cast the spell is destroyed, this ends the spell and you take 10 (3d6) psychic damage from the backlash. [I][B]At Higher Levels.[/B][/I] When you cast this spell with certain higher-level spell slots, you may inflict stronger curses. When you use a 3rd-level spell slot, you may curse the target with a magical Flaw. Examples of Flaws include "I am incredibly greedy, self-serving, and short-sighted; I won't spend a copper on anything that doesn't directly serve my immediate interests and desires, even if it may mean I suffer in the long run", "I suffer frequent inexplicable headaches which cause me to become ill-tempered and violent", or "I am a terrible farmer; even with my best efforts, my crops wither and my cows run dry." If the talisman is destroyed, you take 18 (5d6) psychic damage. When you use a 5th-level spell slot, you may curse the target to suffer from disadvantage on any roll related to a particular interest of the target. This interest cannot involve combat in any way. Examples of this could be cursing an artist to have disadvantage on rolls to create their art or interact with patrons, or cursing a businessperson to have disadvantage on rolls to to sell their products, maintain their business' finances, or interact with partners or employees. If the talisman is destroyed, you take 25 (7d6) psychic damage. [/QUOTE]
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