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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Kurotowa" data-source="post: 8299972" data-attributes="member: 27957"><p>Okay, so check this character idea: Mountain Dwarf Lorehold Warlock doing a melee build without Blade Pact. How's that work? Let me walk you through it.</p><p></p><p>For flavor, you're a dwarf summoning the spirits of your ancestors to inhabit statues you crafted with your own hands to dispense wisdom and fight at your side. That's great, lots of character potential. For mechanics, it's important you get weapon profs and medium armor prof from your racial package. Do a Str/Cha stat split, take the Heavily Armored feat, and grab a warhammer or battleaxe; no shield, you don't have prof and need a hand free for casting. Take Tome Pact and pile on the combat cantrips; Booming Blade, Green-Flame Blade, even Blade Ward. Yes, Blade Ward. Summon your Lorehold Ancient Companion as a Warrior, and it all comes together at 6th Level.</p><p></p><p>Now when you use Booming Blade or Green-Flame Blade you get to make two melee attacks, each of them doing an extra 1d8 damage, and with a bonus effect if the first attack hits. You also can spend your Bonus Action for your Ancient Companion to make a third attack. If you need to adopt a more defensive posture you can cast Blade Ward and still make one attack plus the Companion attack. You've got AC 19 or better from plate armor, and without the Invocation tax from the usual Blade Pact setup you can select a more interesting and versatile array.</p><p></p><p>I mean, it's still a Warlock, so if you group never takes short rests it's going to have the usual Warlock problems, but it's got potential. And most of the build work for a Lorehold Wizard too, just with less HP and more focus on spell use.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8299972, member: 27957"] Okay, so check this character idea: Mountain Dwarf Lorehold Warlock doing a melee build without Blade Pact. How's that work? Let me walk you through it. For flavor, you're a dwarf summoning the spirits of your ancestors to inhabit statues you crafted with your own hands to dispense wisdom and fight at your side. That's great, lots of character potential. For mechanics, it's important you get weapon profs and medium armor prof from your racial package. Do a Str/Cha stat split, take the Heavily Armored feat, and grab a warhammer or battleaxe; no shield, you don't have prof and need a hand free for casting. Take Tome Pact and pile on the combat cantrips; Booming Blade, Green-Flame Blade, even Blade Ward. Yes, Blade Ward. Summon your Lorehold Ancient Companion as a Warrior, and it all comes together at 6th Level. Now when you use Booming Blade or Green-Flame Blade you get to make two melee attacks, each of them doing an extra 1d8 damage, and with a bonus effect if the first attack hits. You also can spend your Bonus Action for your Ancient Companion to make a third attack. If you need to adopt a more defensive posture you can cast Blade Ward and still make one attack plus the Companion attack. You've got AC 19 or better from plate armor, and without the Invocation tax from the usual Blade Pact setup you can select a more interesting and versatile array. I mean, it's still a Warlock, so if you group never takes short rests it's going to have the usual Warlock problems, but it's got potential. And most of the build work for a Lorehold Wizard too, just with less HP and more focus on spell use. [/QUOTE]
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