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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Yaarel" data-source="post: 8300240" data-attributes="member: 58172"><p>It is a fair question.</p><p></p><p>For me, the patron just doesnt matter mechanically. Honestly, I dislike the old school DM-bullies-player via deity. I dont want to go near that. I consider it trespassing on the players character concept.</p><p></p><p>If a player wants to focus on a patron, that would be fine, and I would help make it happen. But I would let the player take the lead for that, similar to the way I let the player take the lead if deciding to create another character who is a spouse. I would be gentle if using the relationship for a plot device.</p><p></p><p>On the other hand, there are otherworldly mentors, who are part of a Background, and continue to be a useful contact. They are incentives for and heralds of adventures, and sometimes get consulted to overcome a challenge.</p><p></p><p>In a Scot-esque regional setting, the witches are Fey Warlocks. The awakening of their magical power normally involves an encounter with one of the Fey Elves who are sensitive to humans gaining Sight. These Elves are called Sith. Often a particular Elf guides them thru the ordeal of the magical awakening, and helps the newbie learn how to wield magic, safely and effectively. This Elf is a "patron" but not necessarily powerful. At the same time, the Scot-esque government of the Elves is a monarchy that the Elf Queen presides over. She is a powerful Warlock. I havent statted her but she is either Legend or Epic. Human Warlocks tend to know about her, via the other Elves, so she is available as a narrative resource for adventures.</p><p></p><p>I havent explored the Faustian Pact archetype. If a player wants a Fiend as a Patron. I would basically consider the Fiend powerless. Heh, the Fiend approaches the character basically to "advertise", in the hopes of the fiendish way of life becoming a thinkable option. If I wanted tension between the Warlock and the Fiend (if the player is into it), the Fiend can grant a valuable magic item to the character. And this magic item only works depending on how happy the Fiend is with the character.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8300240, member: 58172"] It is a fair question. For me, the patron just doesnt matter mechanically. Honestly, I dislike the old school DM-bullies-player via deity. I dont want to go near that. I consider it trespassing on the players character concept. If a player wants to focus on a patron, that would be fine, and I would help make it happen. But I would let the player take the lead for that, similar to the way I let the player take the lead if deciding to create another character who is a spouse. I would be gentle if using the relationship for a plot device. On the other hand, there are otherworldly mentors, who are part of a Background, and continue to be a useful contact. They are incentives for and heralds of adventures, and sometimes get consulted to overcome a challenge. In a Scot-esque regional setting, the witches are Fey Warlocks. The awakening of their magical power normally involves an encounter with one of the Fey Elves who are sensitive to humans gaining Sight. These Elves are called Sith. Often a particular Elf guides them thru the ordeal of the magical awakening, and helps the newbie learn how to wield magic, safely and effectively. This Elf is a "patron" but not necessarily powerful. At the same time, the Scot-esque government of the Elves is a monarchy that the Elf Queen presides over. She is a powerful Warlock. I havent statted her but she is either Legend or Epic. Human Warlocks tend to know about her, via the other Elves, so she is available as a narrative resource for adventures. I havent explored the Faustian Pact archetype. If a player wants a Fiend as a Patron. I would basically consider the Fiend powerless. Heh, the Fiend approaches the character basically to "advertise", in the hopes of the fiendish way of life becoming a thinkable option. If I wanted tension between the Warlock and the Fiend (if the player is into it), the Fiend can grant a valuable magic item to the character. And this magic item only works depending on how happy the Fiend is with the character. [/QUOTE]
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