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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="ph0rk" data-source="post: 8301684" data-attributes="member: 16266"><p>And if the DM says nothing about it until the campaign is underway and <strong>then</strong> starts removing powers, that doesn't seem like good DMing to me.</p><p></p><p>Talking about it from the outset (which, above, I said they ought to do if they plan for them to work this way) is what they should do.</p><p></p><p>There is <strong>no mechanic</strong> for removing warlock powers - so it is homebrew addition.</p><p></p><p>I don't play at level 20 that much so I don't really care that much about eldritch master. I've also said, several times, that I don't have a problem with requiring that the player seek a new patron to advance if the old one is lost or the deal broken; so presumably a warlock with a broken pact would have done so by the time they reached 20. That new patron could be of the same type; Fiend 2 to replace Fiend 1.</p><p></p><p>The problem is yoinking all their abilities mid stream and providing nothing in return. This isn't 2e where a paladin can simply sink back to being a fighter; a warlock without class abilities is dead weight, yet people are arguing a DM should be within their rights to do this. That's stupid.</p><p></p><p>Consider this, from 3.5:</p><p></p><p></p><p>Neatly and cleanly set out mechanics, right there in the class description. That does not exist for warlocks in 5e, and if a DM pulls this crap without making it as crystal as the above text how it works, what causes it, and how to overcome it, they are being a jerk.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8301684, member: 16266"] And if the DM says nothing about it until the campaign is underway and [B]then[/B] starts removing powers, that doesn't seem like good DMing to me. Talking about it from the outset (which, above, I said they ought to do if they plan for them to work this way) is what they should do. There is [B]no mechanic[/B] for removing warlock powers - so it is homebrew addition. I don't play at level 20 that much so I don't really care that much about eldritch master. I've also said, several times, that I don't have a problem with requiring that the player seek a new patron to advance if the old one is lost or the deal broken; so presumably a warlock with a broken pact would have done so by the time they reached 20. That new patron could be of the same type; Fiend 2 to replace Fiend 1. The problem is yoinking all their abilities mid stream and providing nothing in return. This isn't 2e where a paladin can simply sink back to being a fighter; a warlock without class abilities is dead weight, yet people are arguing a DM should be within their rights to do this. That's stupid. Consider this, from 3.5: Neatly and cleanly set out mechanics, right there in the class description. That does not exist for warlocks in 5e, and if a DM pulls this crap without making it as crystal as the above text how it works, what causes it, and how to overcome it, they are being a jerk. [/QUOTE]
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