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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Hussar" data-source="post: 8302390" data-attributes="member: 22779"><p>Heh. I go even further than this - I apply this to EVERYONE. Clerics in my games, paladins, you name it. You are never, ever bound to your "Higher Power" to the point where you can be stripped for your behavior. Your powers come from your studies, not granted by anything. You CHOOSE to have faith/have a relationship with that "Higher Power", but, that higher power has no say in the matter.</p><p></p><p>Which means that now I can have chaotic evil clerics in the Church of Lathander working as apostates to bring down the church from the inside without being instantly detectable because they can't cast spells. Opens up so many avenues of play that are closed off when you force everyone working for Team Power to be working lockstep together.</p><p></p><p>But, I do freely admit that this is home-brew territory and not supported by the mechanics of the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8302390, member: 22779"] Heh. I go even further than this - I apply this to EVERYONE. Clerics in my games, paladins, you name it. You are never, ever bound to your "Higher Power" to the point where you can be stripped for your behavior. Your powers come from your studies, not granted by anything. You CHOOSE to have faith/have a relationship with that "Higher Power", but, that higher power has no say in the matter. Which means that now I can have chaotic evil clerics in the Church of Lathander working as apostates to bring down the church from the inside without being instantly detectable because they can't cast spells. Opens up so many avenues of play that are closed off when you force everyone working for Team Power to be working lockstep together. But, I do freely admit that this is home-brew territory and not supported by the mechanics of the game. [/QUOTE]
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Unearthed Arcana: Mages of Strixhaven
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