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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8303059" data-attributes="member: 11760"><p>This is part of the package when 5E swung back away from 3E and 4E toward "rulings, not rules." Through much of its existence, D&D has been the output of negotiation between players and DM (who is also a player) at the table of what the game really is.</p><p></p><p>But that may well be part of the issue on this thread. The two previous editions sold the idea that everything could, would and should be rigidly defined and the DM was going to be the equivalent of a major league sports referee, adjudicating off of what are generally pretty specific guidelines. When WotC spun the wheel back to the 1E/2E days in many ways, that assumption was no longer true.</p><p></p><p>Still, a lot of this comes down to Session Zero. If a would-be warlock player and DM have wildly different ideas about how the class works, they should probably hash that out before the first session of play.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8303059, member: 11760"] This is part of the package when 5E swung back away from 3E and 4E toward "rulings, not rules." Through much of its existence, D&D has been the output of negotiation between players and DM (who is also a player) at the table of what the game really is. But that may well be part of the issue on this thread. The two previous editions sold the idea that everything could, would and should be rigidly defined and the DM was going to be the equivalent of a major league sports referee, adjudicating off of what are generally pretty specific guidelines. When WotC spun the wheel back to the 1E/2E days in many ways, that assumption was no longer true. Still, a lot of this comes down to Session Zero. If a would-be warlock player and DM have wildly different ideas about how the class works, they should probably hash that out before the first session of play. [/QUOTE]
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