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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Remathilis" data-source="post: 8303516" data-attributes="member: 7635"><p>There is no absolute "carte blanche" on character creation; that stuff is laid out in session zero. I'm generally flexible, with the only real hard-line being that options generally tied to a specific setting (IE dragonmarks, Ravnica guilds, Dark Gifts) are only available for that setting.</p><p></p><p>Once a character is agreed upon, the DM cannot arbitrarily change it without player consent. That doesn't mean things can't happen to the PC (such as death, being infected with lycanthropy, etc) but I don't act as an arbiter of what a PC can do nor do I punish them punitively for actions unbecoming. They suffer consequences, but those are consequences of that are handled in game. To whit.</p><p></p><p>Well, SOMEONE starts answering them! Not necessarily the god of Justice, but I'm sure there is some dark god, archdevil, demon lord, or the like who is willing to offer the PC "Intervention", perhaps in return for a service or sacrifice in return...</p><p></p><p>Sure. Dark Druids and Fallen Druids do occasionally go mad and opt for desolation as form or rebirth. Now, every druid or fey being within a short ride will come and stop them (word spreads quickly when the land itself answers your questions) and most won't survive such a brazen attempt at open destruction when a druidic circle beings its allies to war.</p><p></p><p>But the druid will at least have its spells when they come calling.</p><p></p><p></p><p>Paladin is a little trickier one, as the Oath you swear is personal and to break your oath is to betray yourself. If you go full antagonist, you might need to adopt Oathbreaker to continue to advance in paladin.</p><p></p><p>Also, it should be noted that I generally don't allow Overtly Evil PCs. It used to be a strict prohibition (due to some of the shenanigans described prior) but in recent years, its fallen more to "this game is heroic, try to make a character that is heroic or at least anti-heroic, but not villainous". And to be fair, most if not all players stayed in that mold. The few times a character went outright "switch-sides" evil, it was assumed that PC was not going to continue with the group and the player did create a new PC. I've never really had to deal with a paladin going full genocidal, for example. But short of those extremes, I found that not worrying that a paladin lying or killing an innocent indirectly or any other "gotcha!" moments DMs love to put paladin's in made the game a lot more enjoyable.</p><p></p><p>I just don't have deities, patrons, and other supernatural beings hanging over my player's shoulders like disapproving nannies waiting for the first sign of impropriety.</p><p></p><p>EDIT: I just realized these questions weren't aimed at me (they were aimed at someone I cannot see). Take me answers for what you will though.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8303516, member: 7635"] There is no absolute "carte blanche" on character creation; that stuff is laid out in session zero. I'm generally flexible, with the only real hard-line being that options generally tied to a specific setting (IE dragonmarks, Ravnica guilds, Dark Gifts) are only available for that setting. Once a character is agreed upon, the DM cannot arbitrarily change it without player consent. That doesn't mean things can't happen to the PC (such as death, being infected with lycanthropy, etc) but I don't act as an arbiter of what a PC can do nor do I punish them punitively for actions unbecoming. They suffer consequences, but those are consequences of that are handled in game. To whit. Well, SOMEONE starts answering them! Not necessarily the god of Justice, but I'm sure there is some dark god, archdevil, demon lord, or the like who is willing to offer the PC "Intervention", perhaps in return for a service or sacrifice in return... Sure. Dark Druids and Fallen Druids do occasionally go mad and opt for desolation as form or rebirth. Now, every druid or fey being within a short ride will come and stop them (word spreads quickly when the land itself answers your questions) and most won't survive such a brazen attempt at open destruction when a druidic circle beings its allies to war. But the druid will at least have its spells when they come calling. Paladin is a little trickier one, as the Oath you swear is personal and to break your oath is to betray yourself. If you go full antagonist, you might need to adopt Oathbreaker to continue to advance in paladin. Also, it should be noted that I generally don't allow Overtly Evil PCs. It used to be a strict prohibition (due to some of the shenanigans described prior) but in recent years, its fallen more to "this game is heroic, try to make a character that is heroic or at least anti-heroic, but not villainous". And to be fair, most if not all players stayed in that mold. The few times a character went outright "switch-sides" evil, it was assumed that PC was not going to continue with the group and the player did create a new PC. I've never really had to deal with a paladin going full genocidal, for example. But short of those extremes, I found that not worrying that a paladin lying or killing an innocent indirectly or any other "gotcha!" moments DMs love to put paladin's in made the game a lot more enjoyable. I just don't have deities, patrons, and other supernatural beings hanging over my player's shoulders like disapproving nannies waiting for the first sign of impropriety. EDIT: I just realized these questions weren't aimed at me (they were aimed at someone I cannot see). Take me answers for what you will though. [/QUOTE]
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