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*Dungeons & Dragons
Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Yaarel" data-source="post: 8304179" data-attributes="member: 58172"><p>I agree with this. Especially as DM, I prefer narrative adjudication − deciding what happens because that is what makes most sense according to the story. Only if the story itself is ambiguous, would there be dice rolling.</p><p></p><p>This particular narrative sounds more like a sorcerer to me, narratively, where the body is being infused with an aberrant nature. In which case, purifying the body would also remove the magical power source.</p><p></p><p>However, regarding the Warlock, the official narratives seem confusing or confused. For example, the Warlock does study magic and understand it. Ultimately, the patron is simply a mentor who teaches magic, and the Warlock is an apprentice who studies magic. The flavor is similar to Wizard, while the Warlock pact is more like a school enrollment. Once someone learns something, that knowledge cannot really be taken away.</p><p></p><p>In any case, the narrative explanation matters, and often defines what is narratively possible or impossible.</p><p></p><p></p><p></p><p></p><p>If there is a philosophical dispute, or an ethical dispute, that can unfold narratively. If I recall correctly, members of the same religious tradition can and do disagree with each other, and even schism. Multiple points of view are simultaneously possible, while each point of view continues to wield the divine power source.</p><p></p><p>Often, the immortal is simply one more person with an opinion about the divine power source − while multiple opinions are valid.</p><p></p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p></p><p>If it is on the player character sheet, tread lightly.</p><p></p><p>Personally, adventure situations such as a prison scene where all the items have been removed, are never fun. I would rather them not happen. If the scene is unavoidable because of narrative circumstances, certainly dont languish in the scene.</p><p></p><p>Similarly, an NPC thief who steals a precious item can be violating for some players. Make sure the players are into the possibility. And if taken, allow a sidequest to get it back. But again, this doesnt sound fun.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8304179, member: 58172"] I agree with this. Especially as DM, I prefer narrative adjudication − deciding what happens because that is what makes most sense according to the story. Only if the story itself is ambiguous, would there be dice rolling. This particular narrative sounds more like a sorcerer to me, narratively, where the body is being infused with an aberrant nature. In which case, purifying the body would also remove the magical power source. However, regarding the Warlock, the official narratives seem confusing or confused. For example, the Warlock does study magic and understand it. Ultimately, the patron is simply a mentor who teaches magic, and the Warlock is an apprentice who studies magic. The flavor is similar to Wizard, while the Warlock pact is more like a school enrollment. Once someone learns something, that knowledge cannot really be taken away. In any case, the narrative explanation matters, and often defines what is narratively possible or impossible. If there is a philosophical dispute, or an ethical dispute, that can unfold narratively. If I recall correctly, members of the same religious tradition can and do disagree with each other, and even schism. Multiple points of view are simultaneously possible, while each point of view continues to wield the divine power source. Often, the immortal is simply one more person with an opinion about the divine power source − while multiple opinions are valid. Yes. If it is on the player character sheet, tread lightly. Personally, adventure situations such as a prison scene where all the items have been removed, are never fun. I would rather them not happen. If the scene is unavoidable because of narrative circumstances, certainly dont languish in the scene. Similarly, an NPC thief who steals a precious item can be violating for some players. Make sure the players are into the possibility. And if taken, allow a sidequest to get it back. But again, this doesnt sound fun. [/QUOTE]
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