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<blockquote data-quote="Hussar" data-source="post: 8304577" data-attributes="member: 22779"><p>I do believe that it is better. And, I'd point out, D&D has been moving in this direction (slowly but surely) with every iteration. The old "DM controls your paladin" schtick is largely gone, although vestiges of it still remain. The whole "only award full xp to players who play "well" thing fell by the wayside decades ago. While 5e does strongly go for the "rulings not rules" thing, there are still FAR stronger and more comprehensive rules than, say, AD&D. Less than perhaps 3e, although, really, not very much. Less granularity maybe, but, 5e is still very much a modern RPG with the very least rules suggestions for pretty much everything.</p><p></p><p>The main issue is, the Dev's have to appeal to old school DM's who have a real issue with relaxing the grip. You said it yourself, "the DM does the work, so, the DM gets the power". As if that somehow justifies anything. If you didn't want to do the work, don't DM. If one of the reasons you are DMing is so you can maintain control over the campaign, don't. The game is improved when we make everyone at the table responsible for a good game. That means handing some of the responsibility over to the players and expecting the players to be more than passive consumers of whatever plot wagon the DM is rolling up today. </p><p></p><p>The primary roadblock to the expansion of the hobby is creating new DM's. The fastest way to create new DM's is to lessen the workload of the DM. Placing this level of control squarely into the hands of the DM, particularly a new(ish) DM without the benefit of years of experience, results in bad games far more often than not. Heck, I know that I was a terrible DM for a long time. And I'm pretty sure most of us, if we're being honest, were too. We learned. We grew. We have years of really, really bad decisions informing our decisions today. </p><p></p><p>While mechanics won't guarantee a good DM, they will guarantee that someone without experience and knowledge will make the same mistakes we all made.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8304577, member: 22779"] I do believe that it is better. And, I'd point out, D&D has been moving in this direction (slowly but surely) with every iteration. The old "DM controls your paladin" schtick is largely gone, although vestiges of it still remain. The whole "only award full xp to players who play "well" thing fell by the wayside decades ago. While 5e does strongly go for the "rulings not rules" thing, there are still FAR stronger and more comprehensive rules than, say, AD&D. Less than perhaps 3e, although, really, not very much. Less granularity maybe, but, 5e is still very much a modern RPG with the very least rules suggestions for pretty much everything. The main issue is, the Dev's have to appeal to old school DM's who have a real issue with relaxing the grip. You said it yourself, "the DM does the work, so, the DM gets the power". As if that somehow justifies anything. If you didn't want to do the work, don't DM. If one of the reasons you are DMing is so you can maintain control over the campaign, don't. The game is improved when we make everyone at the table responsible for a good game. That means handing some of the responsibility over to the players and expecting the players to be more than passive consumers of whatever plot wagon the DM is rolling up today. The primary roadblock to the expansion of the hobby is creating new DM's. The fastest way to create new DM's is to lessen the workload of the DM. Placing this level of control squarely into the hands of the DM, particularly a new(ish) DM without the benefit of years of experience, results in bad games far more often than not. Heck, I know that I was a terrible DM for a long time. And I'm pretty sure most of us, if we're being honest, were too. We learned. We grew. We have years of really, really bad decisions informing our decisions today. While mechanics won't guarantee a good DM, they will guarantee that someone without experience and knowledge will make the same mistakes we all made. [/QUOTE]
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