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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Yaarel" data-source="post: 8304723" data-attributes="member: 58172"><p>D&D 4e was designed for players and DMs to "refluff" its flavor. Powers (spells and features) had a "flavor text" that characterized the power in prose, before the section that described the mechanical formulas. Mechanical formulas 100% determine 4e adjudication. Narrative adjudication doesnt exist in 4e. Even so, 4e is pretty good at expressing flavor, because it is easy for any one to fine a power with reasonably appropriate mechanics, and then radically reflavor it according to personal taste. So 4e makes it possible to play character concepts that are less likely in other editions.</p><p></p><p>I learned D&D from a group who played 1e and 2e. I am familiar with theater of the mind, narrative immersion, and narrative adjudication, and strongly prefer it. Then I played 4e, and I love 4e, and greatly appreciate its striving for class balance. Then I played 3e, tho I knew about it earlier. I missed the 4e at-wills. Now I play 5e, and it kinda does allow me to do (most of) the things that I like from the earlier editions.</p><p></p><p>I like narrative adjudication, and focus on the story, is what makes the story come life.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8304723, member: 58172"] D&D 4e was designed for players and DMs to "refluff" its flavor. Powers (spells and features) had a "flavor text" that characterized the power in prose, before the section that described the mechanical formulas. Mechanical formulas 100% determine 4e adjudication. Narrative adjudication doesnt exist in 4e. Even so, 4e is pretty good at expressing flavor, because it is easy for any one to fine a power with reasonably appropriate mechanics, and then radically reflavor it according to personal taste. So 4e makes it possible to play character concepts that are less likely in other editions. I learned D&D from a group who played 1e and 2e. I am familiar with theater of the mind, narrative immersion, and narrative adjudication, and strongly prefer it. Then I played 4e, and I love 4e, and greatly appreciate its striving for class balance. Then I played 3e, tho I knew about it earlier. I missed the 4e at-wills. Now I play 5e, and it kinda does allow me to do (most of) the things that I like from the earlier editions. I like narrative adjudication, and focus on the story, is what makes the story come life. [/QUOTE]
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