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*Dungeons & Dragons
Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Hussar" data-source="post: 8306480" data-attributes="member: 22779"><p>I think they happen very, very often. It's very much like the whole "bad DM's" thing. People will argue until they're blue in the face that there aren't that many bad DM's out there. Like I said, when I polled this years ago, something like 2/3rds of respondents said they'd had at least one bad DM. And a good solid third said the majority of DM's they'd had were bad.</p><p></p><p>@Gregk mention he had something like 50 players since the 90's. Good grief, I went through more than that in my early virtual tabletop days in a single campaign. I had over a hundred different players (I was DMing two games and playing in a third) in a couple of years. The reason you don't think tends to happen is you just don't have a large enough sample size.</p><p></p><p>---------------</p><p></p><p>Edit to add:</p><p></p><p>And, yes, this is Oberoni territory. You're basically saying that this works because a "good" DM makes it work. That's the issue. If something only works if you are "good" then that's Oberoni Fallacy at work. I'm saying that this is such a bad idea because there are so many average and bad DM's out there that scar players and teach them that DM's must never gain any sort of toe hold over a character because if you give the DM so much as an inch, the DM will take a mile.</p><p></p><p>Note, I do agree that with a good DM, this will certainly work. I know it will. But, the problem is, there are far, FAR more bad DM's out there than good ones and this kind of advice is just really bad advice.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8306480, member: 22779"] I think they happen very, very often. It's very much like the whole "bad DM's" thing. People will argue until they're blue in the face that there aren't that many bad DM's out there. Like I said, when I polled this years ago, something like 2/3rds of respondents said they'd had at least one bad DM. And a good solid third said the majority of DM's they'd had were bad. @Gregk mention he had something like 50 players since the 90's. Good grief, I went through more than that in my early virtual tabletop days in a single campaign. I had over a hundred different players (I was DMing two games and playing in a third) in a couple of years. The reason you don't think tends to happen is you just don't have a large enough sample size. --------------- Edit to add: And, yes, this is Oberoni territory. You're basically saying that this works because a "good" DM makes it work. That's the issue. If something only works if you are "good" then that's Oberoni Fallacy at work. I'm saying that this is such a bad idea because there are so many average and bad DM's out there that scar players and teach them that DM's must never gain any sort of toe hold over a character because if you give the DM so much as an inch, the DM will take a mile. Note, I do agree that with a good DM, this will certainly work. I know it will. But, the problem is, there are far, FAR more bad DM's out there than good ones and this kind of advice is just really bad advice. [/QUOTE]
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