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*Dungeons & Dragons
Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Hussar" data-source="post: 8307647" data-attributes="member: 22779"><p>It's only a problem because the DM has chosen to make it so. The DM has decided that the patron doesn't like what the warlock is doing and is insisting on punishing the character for it. So, yeah, it's 100% a DM side problem.</p><p></p><p>See, I mentioned before that Binders are my go to inspiration for warlocks. With that in mind, here is the text from the 3.5E Binder:</p><p></p><p style="margin-left: 20px">3.5 Tome of Magic pages 17-18</p> <p style="margin-left: 20px">The process of summoning a vestige and making a pact with it was designed to be a behind the scenes process - much liek the exact way that clerics pray for spells and wizards study their spellbooks... However, you can roleplay this interaction if you wish...Because a vestige has already agreed to bind with its summoner simply by showing up, the process of pact making boils down to a contest of wills to determine whether the vestige gains influence over the binder...</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If you're playing a binder, you will eventually come under the influence of a vestige... Although the limitations imposed by influence can be a hinderance, they can also make for great roleplaying opportunities... Should this aspect of the influence become too troublesome, you can always just ignore the vestige's influence and take the penalty that such a choice imposes... be considerate of other players at the table when making that choice (to use influence or not). Don't use the influence as an excuse to hog the spotlight... When you have fun at the expense of other player's enjoyment, the campaign is in trouble</p><p></p><p>See, to me, right there, THAT'S how it should work. It's 100% in the player's hands. The DM has no influence here at all. The player can ASK the DM to role play out the pact, or can ask the DM to talk to the vestige (ie. Patron) but, at no point is it suggested that the DM initiate anything. Note, ignoring influence imposes a -1 on die rolls (attacks, saves and checks) until the vestige leaves. It's a minor penalty at best.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8307647, member: 22779"] It's only a problem because the DM has chosen to make it so. The DM has decided that the patron doesn't like what the warlock is doing and is insisting on punishing the character for it. So, yeah, it's 100% a DM side problem. See, I mentioned before that Binders are my go to inspiration for warlocks. With that in mind, here is the text from the 3.5E Binder: [Indent]3.5 Tome of Magic pages 17-18 The process of summoning a vestige and making a pact with it was designed to be a behind the scenes process - much liek the exact way that clerics pray for spells and wizards study their spellbooks... However, you can roleplay this interaction if you wish...Because a vestige has already agreed to bind with its summoner simply by showing up, the process of pact making boils down to a contest of wills to determine whether the vestige gains influence over the binder... If you're playing a binder, you will eventually come under the influence of a vestige... Although the limitations imposed by influence can be a hinderance, they can also make for great roleplaying opportunities... Should this aspect of the influence become too troublesome, you can always just ignore the vestige's influence and take the penalty that such a choice imposes... be considerate of other players at the table when making that choice (to use influence or not). Don't use the influence as an excuse to hog the spotlight... When you have fun at the expense of other player's enjoyment, the campaign is in trouble[/indent] See, to me, right there, THAT'S how it should work. It's 100% in the player's hands. The DM has no influence here at all. The player can ASK the DM to role play out the pact, or can ask the DM to talk to the vestige (ie. Patron) but, at no point is it suggested that the DM initiate anything. Note, ignoring influence imposes a -1 on die rolls (attacks, saves and checks) until the vestige leaves. It's a minor penalty at best. [/QUOTE]
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