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Unearthed Arcana: Mages of Strixhaven
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<blockquote data-quote="Hussar" data-source="post: 8307690" data-attributes="member: 22779"><p>I gotta ask, [USER=6862253]@Magister Ludorum[/USER], how do you figure that a 4e monk is more restricted than a 5e one? Good grief, a 4e monk had hundreds of options to the point where every character was mechanically very distinct. 5e monks are only differentiated by subclass and two monks with the same subclass are identical.</p><p></p><p>Anyway, about the point about quitting bad DM groups. I am going to disagree a bit here. Sure, in particularly egregious cases, players do quit. But, what more often, IMO, happens is the players simply develop strategies to get around the DM and mitigate the problem. DM is too hands on with player's characters? Ok, fine, we play classes that don't have any hand holds like wizards and fighters. We create backgrounds that are basically self contained with nothing for the DM to use. So on and so forth.</p><p></p><p>I mean, it's rare for DM's to be truly bad. Most of the time, it's a DM and player have a problem with this or that element. And the player can simply sort the problem by not using that element. A DM can't hold a patron over a player's head if the player doesn't play a warlock after all. That's the point I was making earlier about seeing so many players coming from other tables. It's handsy DM's, not necessarily bad ones, just ones that have gone a bit too far and gotten a bit too hands on with some player's character that teaches the player to turtle up. It's never a problem if you don't allow it to be a problem.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8307690, member: 22779"] I gotta ask, [USER=6862253]@Magister Ludorum[/USER], how do you figure that a 4e monk is more restricted than a 5e one? Good grief, a 4e monk had hundreds of options to the point where every character was mechanically very distinct. 5e monks are only differentiated by subclass and two monks with the same subclass are identical. Anyway, about the point about quitting bad DM groups. I am going to disagree a bit here. Sure, in particularly egregious cases, players do quit. But, what more often, IMO, happens is the players simply develop strategies to get around the DM and mitigate the problem. DM is too hands on with player's characters? Ok, fine, we play classes that don't have any hand holds like wizards and fighters. We create backgrounds that are basically self contained with nothing for the DM to use. So on and so forth. I mean, it's rare for DM's to be truly bad. Most of the time, it's a DM and player have a problem with this or that element. And the player can simply sort the problem by not using that element. A DM can't hold a patron over a player's head if the player doesn't play a warlock after all. That's the point I was making earlier about seeing so many players coming from other tables. It's handsy DM's, not necessarily bad ones, just ones that have gone a bit too far and gotten a bit too hands on with some player's character that teaches the player to turtle up. It's never a problem if you don't allow it to be a problem. [/QUOTE]
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