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Unearthed Arcana Mass Combat
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<blockquote data-quote="Sunseeker" data-source="post: 7709330"><p>I dunno, it's <em>interesting</em> and all but mass combat to me still feels like something <em>cinematic</em> within the game. Mathing it out just produces weird results as mentioned already, no weirder than what's already written though. Getting players involved is sort of like the Aragon, Gimli and Legolas fighting off 10000 Uruk. They're awesome and have absurd kill-counts and do absolutely doofy things in combat but they're still just <em>outnumbered</em>. It always seemed to me that the battle itself was more of a foretold outcome, based on the player's ability to build an offensive or defensive military force, recruit allies to the cause, undermine the plans of the enemy, and so forth. Leave a battle up to the dice rolls seems...silly.</p><p></p><p>I get that some people don't want D&D to be Tactics and Triremes, but that's what warfare is. For all the ridiculous thoughts of "no plan survives the enemy" the real world says otherwise: better tactics and better forces lead to victory, not random chaos.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7709330"] I dunno, it's [I]interesting[/I] and all but mass combat to me still feels like something [I]cinematic[/I] within the game. Mathing it out just produces weird results as mentioned already, no weirder than what's already written though. Getting players involved is sort of like the Aragon, Gimli and Legolas fighting off 10000 Uruk. They're awesome and have absurd kill-counts and do absolutely doofy things in combat but they're still just [I]outnumbered[/I]. It always seemed to me that the battle itself was more of a foretold outcome, based on the player's ability to build an offensive or defensive military force, recruit allies to the cause, undermine the plans of the enemy, and so forth. Leave a battle up to the dice rolls seems...silly. I get that some people don't want D&D to be Tactics and Triremes, but that's what warfare is. For all the ridiculous thoughts of "no plan survives the enemy" the real world says otherwise: better tactics and better forces lead to victory, not random chaos. [/QUOTE]
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