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<blockquote data-quote="zaratan" data-source="post: 7709354" data-attributes="member: 6810501"><p>I understand that this system is thinking that most part of unit is low CR (and will be for almost any armie), the 400 veterans in one single unit aren't "realistic" at all. </p><p></p><p>Still, some things that should change:</p><p>- The limitation of range for 0 damage is way to low, each attack rolled 20 should remove at least 1 BR, each defense rolling 1 should remove +1 BR, so the 1 single unit of 300 veterans could be defeated (by tiredness) one day by the 60 units of 300 1/8 CR. </p><p>- Need to be a specific rule about mount. Mount should increase the CR of the rider, maybe a multiplier based on mount CR, a house isn't the same as warhouse and ins't the same as a wyrm, but the most important is what he increase to the riders power. </p><p>-The fail in morale check should decrease the morale rating, not an auto flee. Is hard to think that a +8 morale unit would flee because of 1 attack that reduce BR in 5 (ok, and 1 in the result of morale check). </p><p>-Flank by 2 units give advantage.</p><p>-Shouldn't morale add something in attack/defense?</p></blockquote><p></p>
[QUOTE="zaratan, post: 7709354, member: 6810501"] I understand that this system is thinking that most part of unit is low CR (and will be for almost any armie), the 400 veterans in one single unit aren't "realistic" at all. Still, some things that should change: - The limitation of range for 0 damage is way to low, each attack rolled 20 should remove at least 1 BR, each defense rolling 1 should remove +1 BR, so the 1 single unit of 300 veterans could be defeated (by tiredness) one day by the 60 units of 300 1/8 CR. - Need to be a specific rule about mount. Mount should increase the CR of the rider, maybe a multiplier based on mount CR, a house isn't the same as warhouse and ins't the same as a wyrm, but the most important is what he increase to the riders power. -The fail in morale check should decrease the morale rating, not an auto flee. Is hard to think that a +8 morale unit would flee because of 1 attack that reduce BR in 5 (ok, and 1 in the result of morale check). -Flank by 2 units give advantage. -Shouldn't morale add something in attack/defense? [/QUOTE]
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