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Unearthed Arcana Mass Combat
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<blockquote data-quote="zaratan" data-source="post: 7709363" data-attributes="member: 6810501"><p>And if we convert the sum of all BR in one creature of speciffic CR per unit? </p><p>Like each 10 is equivalent to 1 lvl in CR table in DMG (page 274), starting by 1/8. Add more HP or damage for each 1BR above 10. </p><p></p><p>So, a 100 BR unit will be a CR 7 with:</p><p>prof +3 </p><p>AC 15 </p><p>HP 161 </p><p>Attack +6 </p><p>Damage 45 </p><p>ST 15 (don't know if usefull, maybe for some effect in morale)</p><p></p><p>a 109 BR would have:</p><p>prof +3 </p><p>AC 15 </p><p>HP 175</p><p>Attack +6 </p><p>Damage 50</p><p></p><p></p><p>When you lose a % of your max HP equivalent of BR/10, you drop 1 in the table. So the 100 BR, for each 10% of his HP (16) lost he will drop 1 CR point in the table (except for HP, this continue as the current one). </p><p>now as CR 6 he only do 39 damage, this because of casualties. Until will be reduce to 0, or flee. </p><p></p><p>We still can keep morale and add effects as monsters would have for any unit, adjusting ofense and defense and the rest with the creatures . And have critical hit, with is always great.</p><p></p><p>Yeah, I know is harder than original BR, but away more flexible and (maybe) balanced.</p></blockquote><p></p>
[QUOTE="zaratan, post: 7709363, member: 6810501"] And if we convert the sum of all BR in one creature of speciffic CR per unit? Like each 10 is equivalent to 1 lvl in CR table in DMG (page 274), starting by 1/8. Add more HP or damage for each 1BR above 10. So, a 100 BR unit will be a CR 7 with: prof +3 AC 15 HP 161 Attack +6 Damage 45 ST 15 (don't know if usefull, maybe for some effect in morale) a 109 BR would have: prof +3 AC 15 HP 175 Attack +6 Damage 50 When you lose a % of your max HP equivalent of BR/10, you drop 1 in the table. So the 100 BR, for each 10% of his HP (16) lost he will drop 1 CR point in the table (except for HP, this continue as the current one). now as CR 6 he only do 39 damage, this because of casualties. Until will be reduce to 0, or flee. We still can keep morale and add effects as monsters would have for any unit, adjusting ofense and defense and the rest with the creatures . And have critical hit, with is always great. Yeah, I know is harder than original BR, but away more flexible and (maybe) balanced. [/QUOTE]
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