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<blockquote data-quote="Negflar2099" data-source="post: 7709382" data-attributes="member: 65944"><p>I don't think you're missing anything (unless I'm missing it too). Somebody suggested we use average BR of the creatures in a unit but that doesn't feel right either as it would mean a unit of 500 thugs and a unit of 5 thugs would have the same BR. </p><p></p><p>Someone else suggested that for the purposes of attacks we calculate BR as if it were divided by 100 (without rounding). So in your above scenario the 100 BR unit would have an attack bonus of +1 while the 82 would have an attack bonus of +.82. I don't know if that feels right either because I'm not sure how factions would help. I would instead round off (so both in this case would have a +1 attack bonus). </p><p></p><p>Then both would have an equal chance of damaging the other. It doesn't solve the additional issue of how long all of this would take to resolve (if every attack does between 2-5 BR of "damage" that could be a lot of rounds before an 800 BR unit could get hurt enough to force a DC 15 morale check). On the other hand it doesn't seem right that 5 BR of damage would be enough to cause an 800 BR unit to flee (even if that morale check is only DC 10).</p><p></p><p>I might increase the damage by x10, so attacks would do between 20 and 50 points of damage. In that case a single successful devastating (50 BR damage) attack from the 100 BR unit against the 82 BR unit would cause that unit to have to to roll two morale checks, one DC 10 against the devastating attack and one DC 15 for losing more than half the creatures in the unit.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 7709382, member: 65944"] I don't think you're missing anything (unless I'm missing it too). Somebody suggested we use average BR of the creatures in a unit but that doesn't feel right either as it would mean a unit of 500 thugs and a unit of 5 thugs would have the same BR. Someone else suggested that for the purposes of attacks we calculate BR as if it were divided by 100 (without rounding). So in your above scenario the 100 BR unit would have an attack bonus of +1 while the 82 would have an attack bonus of +.82. I don't know if that feels right either because I'm not sure how factions would help. I would instead round off (so both in this case would have a +1 attack bonus). Then both would have an equal chance of damaging the other. It doesn't solve the additional issue of how long all of this would take to resolve (if every attack does between 2-5 BR of "damage" that could be a lot of rounds before an 800 BR unit could get hurt enough to force a DC 15 morale check). On the other hand it doesn't seem right that 5 BR of damage would be enough to cause an 800 BR unit to flee (even if that morale check is only DC 10). I might increase the damage by x10, so attacks would do between 20 and 50 points of damage. In that case a single successful devastating (50 BR damage) attack from the 100 BR unit against the 82 BR unit would cause that unit to have to to roll two morale checks, one DC 10 against the devastating attack and one DC 15 for losing more than half the creatures in the unit. [/QUOTE]
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