Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Mass Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7709420" data-attributes="member: 7006"><p>Nope. Doesn't answer my question at all.</p><p></p><p>You said "I know that UA is for testing things but there needs to be a base level of quality in place."</p><p></p><p>Why? Why does there have to be a "base level of quality"? Seems to me they're getting exactly what they wanted... a whole mass of people number-crunching the crap out of these rules. It's probably saved Mike hours of time of him having to do it himself.</p><p></p><p>Everybody here seems to think that the guys over at the D&D department have nothing better to do with their day than just brainstorm ideas and then spend their afternoons detailing every single thing out. My guess is that they have just a little bit more to do that that. Meetings. Meetings. More meetings. Meetings with editors. Meetings with art departments. Meetings with company honchos. Meetings with PR.</p><p></p><p>My wife is a manager at a market research firm, and she tells me quite clearly that she spends most of her days stuck in meetings and very little doing the actual work. So with the (lack of) size of the D&D design and development department... Mike, Jeremy and company probably brainstorm when they can (I think Mike even said that he came up with these Mass Combat ideas on a trip or vacation or something), put things together as simple as possible... and then throws it out to all of us or their alpha playtest teams to cull through the data and tell them what does and doesn't work.</p><p></p><p>Which is EXACTLY what all of you are doing <em>as playtesters</em>. And thus, you are performing your jobs admirably and you should be commended for that.</p><p></p><p>But to think that it's their job to only give us things that are 50% or 75% or 90% polished and then hand them over to all of us to put a spit shine on them is kind of silly in my opinion. Playtesting isn't "Early Adoption". The idea that because you go to their website they're gonna give you a "Preview" of new rules before anyone else will get in when the book gets published. Playtesting is just that... TESTING stuff. Stuff that <em>might</em> be polished... as well as stuff that <em>might</em> be just a fleeting idea that one of them had and he wants a quick rundown from some players to tell him whether he's on the right track.</p><p></p><p>But if you personally have an issue with that... then it's obvious to me that you shouldn't be a playtester. Because being a playtester isn't just about getting "all the good stuff early." It's about doing actual grunt work. And you do it because you want to help shape the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7709420, member: 7006"] Nope. Doesn't answer my question at all. You said "I know that UA is for testing things but there needs to be a base level of quality in place." Why? Why does there have to be a "base level of quality"? Seems to me they're getting exactly what they wanted... a whole mass of people number-crunching the crap out of these rules. It's probably saved Mike hours of time of him having to do it himself. Everybody here seems to think that the guys over at the D&D department have nothing better to do with their day than just brainstorm ideas and then spend their afternoons detailing every single thing out. My guess is that they have just a little bit more to do that that. Meetings. Meetings. More meetings. Meetings with editors. Meetings with art departments. Meetings with company honchos. Meetings with PR. My wife is a manager at a market research firm, and she tells me quite clearly that she spends most of her days stuck in meetings and very little doing the actual work. So with the (lack of) size of the D&D design and development department... Mike, Jeremy and company probably brainstorm when they can (I think Mike even said that he came up with these Mass Combat ideas on a trip or vacation or something), put things together as simple as possible... and then throws it out to all of us or their alpha playtest teams to cull through the data and tell them what does and doesn't work. Which is EXACTLY what all of you are doing [I]as playtesters[/I]. And thus, you are performing your jobs admirably and you should be commended for that. But to think that it's their job to only give us things that are 50% or 75% or 90% polished and then hand them over to all of us to put a spit shine on them is kind of silly in my opinion. Playtesting isn't "Early Adoption". The idea that because you go to their website they're gonna give you a "Preview" of new rules before anyone else will get in when the book gets published. Playtesting is just that... TESTING stuff. Stuff that [I]might[/I] be polished... as well as stuff that [I]might[/I] be just a fleeting idea that one of them had and he wants a quick rundown from some players to tell him whether he's on the right track. But if you personally have an issue with that... then it's obvious to me that you shouldn't be a playtester. Because being a playtester isn't just about getting "all the good stuff early." It's about doing actual grunt work. And you do it because you want to help shape the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Mass Combat
Top