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<blockquote data-quote="FormerlyHemlock" data-source="post: 7709470" data-attributes="member: 6787650"><p>I'm sure I'm being influenced by wargames like Dominions, where crushing an enemy force with 100% casualties is something which essentially doesn't happen, and where low-morale troops will often rout after only a few blows are exchanged (10% casualties or so). To me, having a unit potentially lose cohesion after "only" ten minutes of fighting seems about right. (Note: a disbanded unit doesn't mean everyone in it is dead, and it could potentially be re-formed with the survivors. But it ceases to be a factor in the ongoing battle.)</p><p></p><p>I don't like the idea of fighting until BR is zeroed out. That doesn't seem realistic to me. It is a rare combat formation which will be able to fight on after taking 50% casualties.</p><p></p><p>One thing that I might consider is altering the penalty for failing a morale check. Thinking about Gettysburg (the movie) and the way the various units repulse and are reformed several times, I might consider a variant where morale failures are more like PHB Exhaustion: perhaps the first morale failure simply incapacitates the combat formation in confusion until it succeeds on a morale check (re-check every round, like a death check; until then, can't initiate actions, including Fights, can't move as a formation, etc.), and disbanding is caused by failing a morale check while already incapacitated (i.e. someone pursued you after a morale failure and beat you again). But so far those kinds of ideas are just in my head, not written down in usable form anywhere and certainly not tested.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7709470, member: 6787650"] I'm sure I'm being influenced by wargames like Dominions, where crushing an enemy force with 100% casualties is something which essentially doesn't happen, and where low-morale troops will often rout after only a few blows are exchanged (10% casualties or so). To me, having a unit potentially lose cohesion after "only" ten minutes of fighting seems about right. (Note: a disbanded unit doesn't mean everyone in it is dead, and it could potentially be re-formed with the survivors. But it ceases to be a factor in the ongoing battle.) I don't like the idea of fighting until BR is zeroed out. That doesn't seem realistic to me. It is a rare combat formation which will be able to fight on after taking 50% casualties. One thing that I might consider is altering the penalty for failing a morale check. Thinking about Gettysburg (the movie) and the way the various units repulse and are reformed several times, I might consider a variant where morale failures are more like PHB Exhaustion: perhaps the first morale failure simply incapacitates the combat formation in confusion until it succeeds on a morale check (re-check every round, like a death check; until then, can't initiate actions, including Fights, can't move as a formation, etc.), and disbanding is caused by failing a morale check while already incapacitated (i.e. someone pursued you after a morale failure and beat you again). But so far those kinds of ideas are just in my head, not written down in usable form anywhere and certainly not tested. [/QUOTE]
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