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Unearthed Arcana May 2018: Centaurs and Minotaurs
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<blockquote data-quote="Ilbranteloth" data-source="post: 7421185" data-attributes="member: 6778044"><p>That sounds pretty cool, and much more along the lines of what I'd try to do if I was going in that direction. And it makes sense, the size of the weapon wielded is dependent upon the physical traits of the creature, and although a centaur as a whole is large, the weapon-wielding portion (the "human" part) is the same as any other human. There are a lot of weapons that I think would be poorly suited for one too.</p><p></p><p>I would definitely think about how a tauric creature approaches combat, too, along with their cultural skill set regarding things like mining, forging and smithing, whether they would value gold, silver, coins, etc. I guess what it comes down to, is what makes playing an exotic or unusual race interesting for me, is that they are different.</p><p></p><p>Don't get me wrong, D&D is being designed for the greater masses, where game balance and the idea of playing a given race is the priority. There's really nothing inherently wrong with that, but in the end it means that every race other than human largely amounts to a human in a monster suit. Yes, each race has it's own signature abilities that "defines" them as different, but within the published adventures/campaigns there is little difference beyond that.</p><p></p><p>They're really leaving it up to the DM to address such issues in their campaign, instead of putting them into the rules and lore of the game, but their absence in the published materials presents a certain approach as a sort of default.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7421185, member: 6778044"] That sounds pretty cool, and much more along the lines of what I'd try to do if I was going in that direction. And it makes sense, the size of the weapon wielded is dependent upon the physical traits of the creature, and although a centaur as a whole is large, the weapon-wielding portion (the "human" part) is the same as any other human. There are a lot of weapons that I think would be poorly suited for one too. I would definitely think about how a tauric creature approaches combat, too, along with their cultural skill set regarding things like mining, forging and smithing, whether they would value gold, silver, coins, etc. I guess what it comes down to, is what makes playing an exotic or unusual race interesting for me, is that they are different. Don't get me wrong, D&D is being designed for the greater masses, where game balance and the idea of playing a given race is the priority. There's really nothing inherently wrong with that, but in the end it means that every race other than human largely amounts to a human in a monster suit. Yes, each race has it's own signature abilities that "defines" them as different, but within the published adventures/campaigns there is little difference beyond that. They're really leaving it up to the DM to address such issues in their campaign, instead of putting them into the rules and lore of the game, but their absence in the published materials presents a certain approach as a sort of default. [/QUOTE]
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Unearthed Arcana May 2018: Centaurs and Minotaurs
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