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Unearthed Arcana May 2018: Centaurs and Minotaurs
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<blockquote data-quote="Ilbranteloth" data-source="post: 7422082" data-attributes="member: 6778044"><p>"Try to pull off" what? Comparing unarmed strikes to unarmed strikes?</p><p></p><p>Somehow I'm not finding any character builds in the rules. Or do you mean the character builds that people who are heavily focused on the mechanical aspects of character design online? Because that's one way to play the game, but it's certainly not <em>the</em> way. </p><p></p><p>A lot of our campaigns take place in cities and towns, where most of the local laws prohibit the drawing of steel first. So unarmed combat (and thus natural weapons) come into play a lot. Admittedly, if you're playing the APs or combat-focused adventures, then they may be less of a benefit, but it still provides a potential off-hand attack.</p><p></p><p>I'll check out your other thread, though.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7422082, member: 6778044"] "Try to pull off" what? Comparing unarmed strikes to unarmed strikes? Somehow I'm not finding any character builds in the rules. Or do you mean the character builds that people who are heavily focused on the mechanical aspects of character design online? Because that's one way to play the game, but it's certainly not [I]the[/I] way. A lot of our campaigns take place in cities and towns, where most of the local laws prohibit the drawing of steel first. So unarmed combat (and thus natural weapons) come into play a lot. Admittedly, if you're playing the APs or combat-focused adventures, then they may be less of a benefit, but it still provides a potential off-hand attack. I'll check out your other thread, though. [/QUOTE]
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Unearthed Arcana May 2018: Centaurs and Minotaurs
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