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Unearthed Arcana: Modifying Classes & Spell-less Rangers
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<blockquote data-quote="MoonSong" data-source="post: 7666500" data-attributes="member: 6689464"><p>That's it, the favored soul is THE SORCERER, this is how the class should have been from day 1.</p><p>.</p><p>The only thiing that bothers me, is the effort I made was wasted: I worked on a spelless ranger option that used superiority dice (they started at 1d4 and scaled over time to be d10s and in number went from 3 to 7)</p><p></p><p>I even worked some unique maneuvers (inspired by 4e exploits) that were available to the ranger to aid in exploration and combat (replace martial die for superiority die):</p><p></p><p>Adrenaline rush.- When you kill or incapacitate an enemy, you can expend a martial die to roll a hit die and heal that amount of hp as a free action. Add the martial die to the gained hp.</p><p></p><p>Aggressive sidestep.- Spend a Martial die, you can Dash as an Extra action.</p><p></p><p>Evasive Counter Attack. When an enemy makes a melee attack, you use your reaction and spend a Martial die to move 5' and make a weapon attack against that enemy. Roll the die and add the result to your attack roll.</p><p></p><p>Manyshot.- When you make a weapon ranged attack, you can expend a Martial die to shoot an extra arrow, bolt or bullet with the same attack. If you hit, roll the die and add it to the damage. </p><p></p><p>Mark Prey.- As an Extra action, spend a Martial die and mark an enemy. The next attack that hits it, causes extra damage equal to the Martial die result.</p><p></p><p>Opportune Interruption.- When an enemy attacks an ally of yours, you can expend your reaction and a Martial die to attack that enemy, if you hit, the enemy has disadvantage on that attack. </p><p></p><p>Shroud in shadows.- When you are hiding, spend a Martial die, roll it and add it to your Stealth.</p><p></p><p>Unexpected Slash.- You can spend a Martial die to make an attack with a melee weapon as an Extra action. If you hit, roll the die and use it for damage instead of the weapon damage die. </p><p></p><p>Twin slashing.- You need to hold two melee weapons. As an action, expend a Martial die to attack the same enemy with each weapon -make one attack roll per weapon- if both attacks hit, add the Martial die to damage. </p><p></p><p>Wild empathy.- You can spend a Martial die, roll it and add it to any Cha check you make when interacting with animals.</p><p></p><p></p><p>Well, at least the dragonrider variant is still kosher....</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7666500, member: 6689464"] That's it, the favored soul is THE SORCERER, this is how the class should have been from day 1. . The only thiing that bothers me, is the effort I made was wasted: I worked on a spelless ranger option that used superiority dice (they started at 1d4 and scaled over time to be d10s and in number went from 3 to 7) I even worked some unique maneuvers (inspired by 4e exploits) that were available to the ranger to aid in exploration and combat (replace martial die for superiority die): Adrenaline rush.- When you kill or incapacitate an enemy, you can expend a martial die to roll a hit die and heal that amount of hp as a free action. Add the martial die to the gained hp. Aggressive sidestep.- Spend a Martial die, you can Dash as an Extra action. Evasive Counter Attack. When an enemy makes a melee attack, you use your reaction and spend a Martial die to move 5' and make a weapon attack against that enemy. Roll the die and add the result to your attack roll. Manyshot.- When you make a weapon ranged attack, you can expend a Martial die to shoot an extra arrow, bolt or bullet with the same attack. If you hit, roll the die and add it to the damage. Mark Prey.- As an Extra action, spend a Martial die and mark an enemy. The next attack that hits it, causes extra damage equal to the Martial die result. Opportune Interruption.- When an enemy attacks an ally of yours, you can expend your reaction and a Martial die to attack that enemy, if you hit, the enemy has disadvantage on that attack. Shroud in shadows.- When you are hiding, spend a Martial die, roll it and add it to your Stealth. Unexpected Slash.- You can spend a Martial die to make an attack with a melee weapon as an Extra action. If you hit, roll the die and use it for damage instead of the weapon damage die. Twin slashing.- You need to hold two melee weapons. As an action, expend a Martial die to attack the same enemy with each weapon -make one attack roll per weapon- if both attacks hit, add the Martial die to damage. Wild empathy.- You can spend a Martial die, roll it and add it to any Cha check you make when interacting with animals. Well, at least the dragonrider variant is still kosher.... [/QUOTE]
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