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Unearthed Arcana: Modifying Classes & Spell-less Rangers
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<blockquote data-quote="EzekielRaiden" data-source="post: 7666536" data-attributes="member: 6790260"><p>Not too shabby. I can't help feeling a little disappointed in the Favored Soul--perhaps I'm just holding it to too high a standard, but compared to a melee Warlock or (especially) a Paladin, it feels like a second-best combatant, and compared to either form of Bard it feels like a second-best caster. In other words, it comes across as "the new 3e Bard": the class that dabbles in everything and is thus good at nothing. I suppose I haven't been considering the metamagic stuff and ways that (for instance) Cleric domain spells could be creatively applied with that, mostly because the article glosses over the universal Sorcerer features. I do think it's <em>kind of</em> a copout to copy two different features from the Dragon Sorcerer, though I will accede that one of them was already part of what a Favored Soul got in 3.5e (the wings). I can agree on the HP issue--the Favored Soul appears pretty squishy, even with Medium armor. No other class that "expects" to go toe-to-toe with enemies has such a low hit die (and, in fact, only Wizards and Chaos Sorcerers currently have that small a die!)</p><p></p><p>The Spell-less Ranger seems like a good effort, but I would have preferred a custom (or at least partially custom) maneuver list. For example, a maneuver that replicates the Hunter's Mark, or whatever that spell is that lets you fire lots of arrows at once. Plenty of the maneuvers could be copied over as-is, but some would be nice to leave solely for the Battlemaster and it would be equally cool if the Ranger had some unique stuff all to itself. I also feel like the Spell-less Ranger loses a lot more "exploration" type stuff than it gains, and would've liked to see at least a little something to help take care of that, but I guess there are already a few features that apply (and the "once per short/long rest" change to Primeval Awareness certainly doesn't hurt.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 7666536, member: 6790260"] Not too shabby. I can't help feeling a little disappointed in the Favored Soul--perhaps I'm just holding it to too high a standard, but compared to a melee Warlock or (especially) a Paladin, it feels like a second-best combatant, and compared to either form of Bard it feels like a second-best caster. In other words, it comes across as "the new 3e Bard": the class that dabbles in everything and is thus good at nothing. I suppose I haven't been considering the metamagic stuff and ways that (for instance) Cleric domain spells could be creatively applied with that, mostly because the article glosses over the universal Sorcerer features. I do think it's [I]kind of[/I] a copout to copy two different features from the Dragon Sorcerer, though I will accede that one of them was already part of what a Favored Soul got in 3.5e (the wings). I can agree on the HP issue--the Favored Soul appears pretty squishy, even with Medium armor. No other class that "expects" to go toe-to-toe with enemies has such a low hit die (and, in fact, only Wizards and Chaos Sorcerers currently have that small a die!) The Spell-less Ranger seems like a good effort, but I would have preferred a custom (or at least partially custom) maneuver list. For example, a maneuver that replicates the Hunter's Mark, or whatever that spell is that lets you fire lots of arrows at once. Plenty of the maneuvers could be copied over as-is, but some would be nice to leave solely for the Battlemaster and it would be equally cool if the Ranger had some unique stuff all to itself. I also feel like the Spell-less Ranger loses a lot more "exploration" type stuff than it gains, and would've liked to see at least a little something to help take care of that, but I guess there are already a few features that apply (and the "once per short/long rest" change to Primeval Awareness certainly doesn't hurt.) [/QUOTE]
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