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Unearthed Arcana: Modifying Classes & Spell-less Rangers
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<blockquote data-quote="Superchunk77" data-source="post: 7666546" data-attributes="member: 6684404"><p>I'm running Dark Sun using 5e right now, and the Dark Sun bard is easily created using the Assassin Rogue archetype with the Entertainer background.</p><p></p><p>Used the tempest domain and elemental evil spells to create four elemental cleric domains.</p><p></p><p>Oath of Vengeance paladins and warlocks both make decent Templars. Or just use clerics with domains based on the sorcerer king they serve. Either way they are usually NPC's so not a huge issue here.</p><p></p><p>Created a Psion from a sorcerer origin. Otherwise psionics are very similar to spells in my game, just without components and usually the damage is psychic.</p><p></p><p>Spell-less ranger works for me in dark sun.</p><p></p><p>Wizards can use a defiling mechanic based off of an Arcana check and the surrounding land type. This gives them sorcery points similar to a sorcerer that they can use on metamagic effects for their spells or to gain additional spell slots.</p><p></p><p>I created dwarf, elf and halfling subraces for Dark Sun. Goliaths are half-giants, aarakocra, humans and half-elves are used as is. Dragonborn are dray, and half-orcs are muls.</p></blockquote><p></p>
[QUOTE="Superchunk77, post: 7666546, member: 6684404"] I'm running Dark Sun using 5e right now, and the Dark Sun bard is easily created using the Assassin Rogue archetype with the Entertainer background. Used the tempest domain and elemental evil spells to create four elemental cleric domains. Oath of Vengeance paladins and warlocks both make decent Templars. Or just use clerics with domains based on the sorcerer king they serve. Either way they are usually NPC's so not a huge issue here. Created a Psion from a sorcerer origin. Otherwise psionics are very similar to spells in my game, just without components and usually the damage is psychic. Spell-less ranger works for me in dark sun. Wizards can use a defiling mechanic based off of an Arcana check and the surrounding land type. This gives them sorcery points similar to a sorcerer that they can use on metamagic effects for their spells or to gain additional spell slots. I created dwarf, elf and halfling subraces for Dark Sun. Goliaths are half-giants, aarakocra, humans and half-elves are used as is. Dragonborn are dray, and half-orcs are muls. [/QUOTE]
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